Author: Fernando Villegas
Date: 16:38:33 10/30/98
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On October 30, 1998 at 16:11:55, Moritz Berger wrote: >Hi Fernando, > >I'm also worried about recent developments about the commercial future of chess >programmers and resellers. But I think that a true crisis would only be on the >horizon if Ed & Co. did run out of new ideas that justified spending money on >ever new versions of their products (I think that even $100 is not too much to >ask for a program of Rebel's virtues, for $60 it's a steal, that's very close to >the $50 you have to pay e.g. for ChessMaster or ChessSystemTal here in Germany). >Fortunately, the end of this road of convincing new features is not in sight by >far. > >Some examples: > >Rebel 10 has several HUGE improvements over previous versions and also some >"industry firsts": > >1) EOC - chess tree used not only for reference (in a particularly attractive >way, including reference to 60 "all time best" GMs who played certain variants) >but also in addition to hand crafted opening book as a bonus & penalty guide for >the engine to chose the right moves from GM theory. > >2) Anti-GM option, user selectable degree of "Anti-GM"-ness, interesting idea, >Anand-proven, works also in many other types of !! GM positions from my >databases. > >3) Screen layout presets via F1-F5 to manage information overflow - similar to >CST, sounds simple, works great. > >4) Automated test suite processing with many new parameters (extended EPD). > >5) about 20 chess annotation symbols (sadly missing from previous Rebel >versions). > >6) several times faster analysis in analysis mode by using specialized >algorithms - good for overnight analysis and test suites > >7) Finally - Resizable chess board (also at 125% of the size you had in R9), >resizable, moveable, configurable information windows (focus on the important >things, forget the rest), together with 3) a real usability improvement. > >8) Annotation on-the-fly during the game if you make a mistake (evaluation >swing), you see an asterisk * beneath your questionable move and can jump back >immediately after finishing (losing) the game. > >9) Vastly extended database search (on dates, free index, ...) > >10) Fischer clock increment (important at Blitz !!!), user definable 40/x >minutes time control > >etc. etc. etc. > >And there are even some things left for Rebel 11: > >a) variants >b) Windows NT compatibility >c) autoplayer support >d) endgame tablebases >e) chess coach like in Genius, Fritz, ... or preferrably even something better >f) logfile like in Crafty >g) ICC support > >So I don't worry about innovation for the next couple of years ... > > >Moritz God lesson you. Fernando
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