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Subject: Re: Comp shootouts are WORTHLESS for determining these things[nt]

Author: Louis Fagliano

Date: 07:59:28 08/15/03

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On August 15, 2003 at 10:28:54, Anthony Cozzie wrote:

>nt

I think the reason why Anthony Cozzie claims that computer shootouts are
worthless for determining these things is that if the computer makes just one
less than best for for either side all the remaining moves/anaylsis would be
wrong.

The best way to determine the truth for a position is to use Chessbase 8 and
have your favorite engine running in the background.  Make the move that the
engine thinks is best by pressing the space bar and keep doing so every minute
or so.  Eventually one side or another's eval will start to increase or the eval
will head for 0.00.  Then most importantly, to find out if this is the correct
adjudication of the original position, use the arrow keys to go backward in the
variation and either use your own chess abilities to find better moves for the
side who's eval started to get worse, or see if the engine itself can find a
better move for the side that is starting to lose.  The engine will keep
hashtables of the variation as you go backward and know which side's eval
started to get worse.  Now seeing that position again when you went backward in
the variation, it will "change it's mind" about was was the best for that side
and will often find a better move for that side.

Keep doing this for several iterations so that you have sub-variations and
sub-sub-variations and you'll end up with a much better analysis of the truth of
a certain position that just using the shootout feature.



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