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Subject: Re: "unintended features" very funny ;-) NT

Author: Johan de Koning

Date: 23:28:30 08/15/03

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On August 15, 2003 at 05:17:09, Sune Fischer wrote:

[snipped wrong subthread]

>I understand you point, but I think the price is too high.
>
>Clearing TTs makes the engine, IMO, significantly weaker at short time controls.
>It is simply too expensive to throw away the little information the engine has
>collected, and the fraction of a second the clearing itself takes is no small
>handicap (guess there are tricks to speed this up? :).

Time control is not an issue here since.

>It also makes backwards (=retograde?) analysis impossible, and as Gian-Carlo
>mentioned smp is not possible to do in a determanistic manner.

Valid points.
But IMHO not a good reason to always behave randomly.

>I have a such a determanism on/off variable, simply a flag the user can edit to
>ask for clearing of TTs and killers etc. before every move.
>This is half way debug mode in my opinion though.
>
>Lastly, I think the engine should be more than just a dumb analysis tool.
>Why shouldn't the engine change it's style if it's opponent is very low rated or
>has very little time left on the clock?
>What about learning so the engine never makes the same mistake twice?

Bells and whistles are fine, as long as you can control them.

>Those are (non-determanistic) factors that humans consider, so why shouldn't we
>attempt to mimic these ideas, some of them might be powerful indeed! :)

That's what 1950s AI (p)research was about. :-)

... Johan



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