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Subject: Re: Speed improvement in split move generation

Author: Robert Hyatt

Date: 20:06:08 08/16/03

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On August 16, 2003 at 21:04:45, Federico Corigliano wrote:

>Some chess engines (mainly bitboard engines as Crafty and Pepito), in the moment
>of the recursive search, don't generate all the moves in one step, first try the
>hash move, then generate the captures, and if there aren't FH, follow with the
>killers, and so on. This method seems that is good for some speed increment.
>In my engine I have hash table move, captures ordered by SEE, three killers, and
>history heuristic, and I generate all the moves at the same time. How much can
>be speed increment if I split the move generation?
>
>Greetings and sorry for my cloudy english :-)
>Federico


It turns into a significant improvement, because of the q-search.  IE if you
can generate _only_ captures/promotion moves, then you won't have to pass over
the non-captures while trying to select good captures...



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