Author: Robert Hyatt
Date: 07:18:59 08/19/03
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On August 19, 2003 at 02:48:36, Omid David Tabibi wrote: >It seems that some programs use Static Exchange Evaluation in order to prune >losing captures in quiescence search. In the following position, an SEE will >deem the move 1.Rxd7 a losing capture, and it might get pruned in quiescence. >However, in fact this is a winning capture since Qf6 is attacked after 1.Rxd7. >How do such programs solve these kind of problems? The error is so infrequent it can be ignored. I'm doing some hash collision analysis at the moment and it is _eye-popping_. The game tree, because of its enormous size, is _very_ resistant to such errors... > >[D]3r2k1/pppb2pp/5q2/5p2/3R1P2/2B5/PPP3PP/5RK1 w - - 0 1
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