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Subject: Re: Static Exchange Evaluation (SEE) for pruning in quiescence (?)

Author: Russell Reagan

Date: 13:37:40 08/19/03

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On August 19, 2003 at 13:56:53, Dan Andersson wrote:

> Dynamically updating attackboards is fairly fast. And you get legal moves and
>captures as an added benefit.

I'm not sure I understand this. Do you mean you get "legal moves" as opposed to
"pseudo-legal moves"? Or do you mean that you get move generation for free? I'm
also not sure how you get captures for free.


>I favour the attackboard board representation
>where each square is an unsigned 32 bit integer. One bit per piece no less. It
>can readily be combined with any other scheme AFAIK.
> When you make a move you update the attack information of the moved piece and
>pieces attacking the to and from squares as well as any captured piece. Castling
>and ep are special cases. This might be done with iteration or even using a
>bitboard. Whichever is fastest.

Like Sune, I'm also a little skeptical that this will be faster, but it wouldn't
be the first time I've been wrong :) I am reminded of the time that Christophe
said, in regards to bitboards, that while you can compute more complex
evaluation terms using bitboards, those complex terms aren't necessary for a
strong program, and that any of the necessary things that can be done with
bitboards can be done at least as fast with a his representation.

So I wonder, are the things you'd be doing with your attack board represnetation
necessary? And if so, can it be done at least as fast with another approach?



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