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Subject: Question about check evasion generation

Author: Jaime Benito de Valle Ruiz

Date: 19:03:13 08/20/03


My program uses a normal pseudo-legal generator and another one for check
evasions (how original!).
I was about to spend long hours (rather days) doing nearly-impossible speed
optimizations on the latter, when I start wondering if it's really worth the
effort, since this generation function is probably called very few times
compared to the "normal" one most of the time, and maybe an increase of speed
-say 20%- in this function will have a negligible speed improvement during
search in a normal game. It wouldn't be the first time that I waste a lot of
time just to realize that my program can reach a certain depth in 5 secs instead
of 5.001 sec!
If anyone has experience with tests in this sense I'd appreciate some advice,
especially if anyone knows what overall gains can I expect with a faster evasion
generation function.
Thanks in advance.
Regards,

  Jaime



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