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Subject: Re: Junior 8 doesn't see this simple mate

Author: Omid David Tabibi

Date: 14:49:45 08/21/03

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On August 21, 2003 at 17:34:35, Sune Fischer wrote:

>On August 21, 2003 at 17:25:46, Omid David Tabibi wrote:
>
>
>>>I think the competition is rather fierce at the top, so their decision is
>>>understandable if the choice is between gaining X Elo in real games, or solving
>>>artificial test positions.
>>
>>True, but the position in question was no artificial. It could very well arise
>>in actual games, and it can certainly arise many times in the huge search trees,
>>with one such horrible error wreaking havoc to the whole search tree.
>>
>>The probability of such an occurrence is very low, but if it occurs it's a total
>>disaster!
>
>The problem for us observers is that we only discover whenever it fails, we
>never realize that those 10 other games turned into a win because of the
>pruning.
>
>We thus falsely conclude it is hurting the program.
>
>>Imagine Junior playing aginst Kasparov in the 6th match, and this position
>>arises. Junior would draw the won match!
>
>Yes, but imagine the odds of that happening!
>
>I remember another famous computer that didn't use nullmove when playing Garry
>some years ago, probably rooted in the same fear.
>
>>As a real life example, take the frist game of Fritz vs Kramnik in Bahrain. Had
>>Fritz had blockage detection knowledge, it wouldn't have played Bg5 and could
>>have very well gone on to win...
>
>Right they can always get smarter, and just imagine how much they could prune if
>they understood blockages! :)

No need to imagine, just take a look:

Deep Fritz vs Kramnik, position after 26.Bg5
[D]3k4/2p1b3/1p2p1p1/p1p1P1B1/P1P3pP/1P6/5P2/6K1 b - - 0 26

Analysis by Genesis on my 733 Mhz system:

depth     time    nodes  score  variation
 1/ 3->   0.00       0k  -1.05  1...e7g5 2.h4g5
 2/ 5->   0.01       0k  -1.21  1...c7c6 2.g5e7 d8e7
 3/ 6->   0.01       0k  -1.17  1...c7c6 2.g5e7 d8e7 3.g1g2
 4/ 7->   0.01       0k  -1.01  1...d8e8 2.g1g2 e8f8 3.g5h6 f8e8
 5/10->   0.01       1k  -1.17  1...d8e8 2.g1g2 c7c6 3.g5e7 e8e7
 6/10     0.02       3k     --  1...d8d7
 6/10     0.03       5k  -0.89  1...d8d7 2.g1g2 e7f8 3.g2g3 f8g7
                                4.g3f4
 6/10->   0.03       5k  -0.89  1...d8d7 2.g1g2 e7f8 3.g2g3 f8g7
                                4.g3f4
 7/11     0.04       8k     --  1...d8d7
 7/13     0.05      10k  -0.02  1...d8d7 2.g1g2 e7f8 3.g2g3 f8g7
                                4.g5f4 b6b5
 7/13->   0.06      11k  -0.02  1...d8d7 2.g1g2 e7f8 3.g2g3 f8g7
                                4.g5f4 b6b5
 8/13     0.08      18k   0.13  1...d8d7 2.g5e7 d7e7 3.g1g2 e7d7
                                4.g2g3 c7c6 5.g3g4
 8/13     0.08      19k   0.00  1...e7g5 2.h4g5
 8/13->   0.10      24k   0.00  1...e7g5 2.h4g5
 9/13     0.10      26k   0.00  1...e7g5 2.h4g5
 9/13->   0.14      37k   0.00  1...e7g5 2.h4g5
10/13     0.15      40k   0.00  1...e7g5 2.h4g5
10/15->   0.23      65k   0.00  1...e7g5 2.h4g5
11/15     0.25      70k   0.00  1...e7g5 2.h4g5
11/16->   0.38     114k   0.00  1...e7g5 2.h4g5
12/16     0.40     122k   0.00  1...e7g5 2.h4g5
12/18->   0.57     178k   0.00  1...e7g5 2.h4g5
13/18     0.59     189k   0.00  1...e7g5 2.h4g5
13/19->   0.80     266k   0.00  1...e7g5 2.h4g5
14/19     0.84     281k   0.00  1...e7g5 2.h4g5
14/20->   1.21     415k   0.00  1...e7g5 2.h4g5
15/20     1.26     436k   0.00  1...e7g5 2.h4g5
15/21->   1.91     685k   0.00  1...e7g5 2.h4g5
16/21     1.97     710k   0.00  1...e7g5 2.h4g5
16/22->   3.10    1149k   0.00  1...e7g5 2.h4g5
17/22     3.20    1186k   0.00  1...e7g5 2.h4g5
17/24->   5.14    1945k   0.00  1...e7g5 2.h4g5
18/24     5.25    1989k   0.00  1...e7g5 2.h4g5
18/26->   8.53    3313k   0.00  1...e7g5 2.h4g5
19/26     8.83    3440k   0.00  1...e7g5 2.h4g5
19/26->  15.64    6192k   0.00  1...e7g5 2.h4g5



[D]8/1k4pp/pP1pb3/P1p2pP1/2B2P2/3P3P/1K1P4/8 b - - 0 1

depth     time    nodes  score  variation
 1/ 4->   0.02       0k   1.65  1...e6d7
 2/ 6->   0.02       0k   1.61  1...d6d5 2.c4b3
 3/ 8->   0.02       0k   0.00  1...e6c4 2.d3c4 g7g6
 4/ 8->   0.02       0k   0.00  1...e6c4 2.d3c4 g7g6
 5/ 8->   0.03       1k   0.00  1...e6c4 2.d3c4 g7g6
 6/ 9     0.03       1k   0.00  1...e6c4 2.d3c4 g7g6
 6/ 9->   0.03       2k   0.00  1...e6c4 2.d3c4 g7g6
 7/10     0.04       3k   0.00  1...e6c4 2.d3c4 g7g6
 7/10->   0.04       4k   0.00  1...e6c4 2.d3c4 g7g6
 8/13     0.05       7k   0.00  1...e6c4 2.d3c4 g7g6
 8/13->   0.06       9k   0.00  1...e6c4 2.d3c4 g7g6
 9/15     0.08      14k   0.00  1...e6c4 2.d3c4 g7g6
 9/15->   0.11      21k   0.00  1...e6c4 2.d3c4 g7g6
10/15     0.14      30k   0.00  1...e6c4 2.d3c4 g7g6
10/15->   0.19      45k   0.00  1...e6c4 2.d3c4 g7g6
11/17     0.23      60k   0.00  1...e6c4 2.d3c4 g7g6
11/17->   0.35      98k   0.00  1...e6c4 2.d3c4 g7g6
12/18     0.42     123k   0.00  1...e6c4 2.d3c4 g7g6
12/18->   0.66     200k   0.00  1...e6c4 2.d3c4 g7g6
13/19     0.82     248k   0.00  1...e6c4 2.d3c4 g7g6
13/19->   1.34     423k   0.00  1...e6c4 2.d3c4 g7g6
14/22     1.62     517k   0.00  1...e6c4 2.d3c4 g7g6
14/22->   2.66     857k   0.00  1...e6c4 2.d3c4 g7g6
15/23     3.03     985k   0.00  1...e6c4 2.d3c4 g7g6
15/23->   5.23    1735k   0.00  1...e6c4 2.d3c4 g7g6

The only correct move is 1...Bxc4 which Genesis finds at ply 3 in 0.02 seconds.
All other moves lose.




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