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Subject: Re: Revisiting WCSAC #398

Author: Dann Corbit

Date: 10:53:34 08/22/03

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On August 22, 2003 at 12:52:23, Tord Romstad wrote:

>On August 22, 2003 at 12:12:42, Uri Blass wrote:
>
>>On August 22, 2003 at 11:56:42, Tord Romstad wrote:
>>
>>>50 million nodes is a lot.  I think most modern programs (even weak ones)
>>>should solve this a lot faster, and I'm sure Spector would too if you
>>>had continued developing it.
>>
>>I think that you overestimate other programs.
>>I believe that a lot of programs need more than 50M nodes
>
>Perhaps.  But so far, Shredder is the only example we have seen.
>
>I still think the majority of modern programs should find this in
>5M nodes or less, but I could be wrong.  My own program is not very
>good at finding mates (nor any other type of tactics), and I would
>expect most other programs to be faster.

Shredder pretty much beats the snot out of everybody.
Maybe 50 million nodes is the best way to go.

>>Maybe you do not use enough pruning so you can solve it fast.
>
>I never prune checks; this seems too dangerous.
>
>Perhaps Shredder is using an asymmetric search, and prunes some checking
>moves at even plies when it considers itself to have a winning advantage?
>What happens if you make the move Qh5+ and let Shredder analyse the
>position?  I don't have Shredder, but my guess is that it will find
>the mate very quickly if you first execute the right first move.
>
>>I believe that solving it too fast is a mistake because it means that in a lot
>>of cases you extend bad lines.
>>
>>The fact that a program can solve it is not enough and we need other positions
>>to know if it is better in tactics.
>
>Of course.
>
>>It is easy to be able to solve some positions that you planned to solve but
>>to fail in positions that you did not plan to solve them.
>
>Absolutely.  Tuning the program to perform well in some finite set of
>tactical test positions is definitely not a good idea.
>
>Tord



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