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Subject: Re: questions about dynamically updating attackboards

Author: Uri Blass

Date: 14:58:16 08/23/03

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On August 23, 2003 at 17:29:11, Sune Fischer wrote:

>On August 23, 2003 at 17:12:32, Uri Blass wrote:
>>
>>Note that I do not like a piece list of 32 squares because it means that even
>>after having the attack information I cannot get the information if the square
>>is attacked by a rook directly and I need to look at the squares of the
>>attackers to see the type of the piece.
>
>There are max 32 pieces on the board, so you just do
>if (ix_attack_sq[sq] & ix_pc[ROOK]) ...
>that gives you a 32 bit piece list of rooks (black and white) attacking that
>square.
>If you want just white rooks:
>if (ix_attack_sq[sq] & ix_pc[ROOK] & ix_co[WHITE]) ....
>and so on.
>
>Very elegant and compact, the problem is the incremental update which is very
>slow.
>
>>I like more attack information that give me directly the information if a square
>>is attacked by a pawn,knight,bishop,...
>
>Can it get much faste than that?
>
>-S.

I thought about something similiar to Ed's information

bit[square]&3=number of white pawns that attack square
(bit[square]&12)>>2= number of black pawns that attack the square


Uri



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