Author: Anthony Cozzie
Date: 10:44:13 08/27/03
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On August 27, 2003 at 11:57:12, James T. Walker wrote: >Here is a position which came up last night while testing a beta engine. >[D]8/4k3/8/4K2p/7P/5rPb/8/6R1 b - - >It's hard to find a program that will play Rf1 forcing the rook exchange and >progressing to a tablebase won ending. Shouldn't there be some knowledge that >would tell engines to do this without searching 30 plies? I mean the bishop >covers the queening square of the black pawn which should be a clue to the win. >Jim [D]8/1k1b3p/8/8/5K2/6PP/8/8 w - - 0 1 Its hard to implement such knowledge. For example if I tell Zappa that BP v PP is always a win, such things can happen. (Or even if I provide a big bonus). I am thinking about ideas for trading down material though. If you look through the CCT5 archives you will see a very silly game (Baron-Zappa) where Zappa happily lost a drawish rook ending. anthony
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