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Subject: Computer chess paradoxes

Author: Russell Reagan

Date: 14:35:14 08/28/03


I was wondering how often paradoxes happen in computer chess games. For
instance, does a program without a transposition table ever beat a program with
a transposition table consistently (assuming they are otherwise similar)? Or a
program without any forward pruning beats one that uses null move?

I'll give an example to show what I mean by "otherwise similar":

Program A:
basic alpha-beta search
move ordering
qsearch
evaluation function

Program B:
basic alpha-beta search
move ordering
qsearch
evaluation function
transposition table

The only main difference is the transposition table, even though the details of
move ordering, qsearch, and evaluation might be different. It doesn't seem like
program A should ever beat program B consistently.

Are there any examples of such a paradox occuring? For instance, maybe a program
lacked some major component that another had (transposition table, forward
pruning, etc.) but it was still stronger because of, say, superior positional
evaluation.



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