Author: Mikael Bäckman
Date: 04:15:09 08/30/03
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On August 30, 2003 at 04:39:52, macaroni wrote: >Hi, I have recently been trying to add pondoring to my chess engine. It's >written in bloodshed - devcpp. I have the mechanism there (I just have to know >when a move comes in), and I can check the pipe using the PeekNamedPipe >function, but I seem to have some problems which I think may be related to >buffering. I heard once that it is possible to turn buffering off, but I can't >remember where I saw it, or how to do it. Does anyone here know? A section on Tim Manns Xboard communication protocol has some hints on this. http://www.tim-mann.org/xboard/engine-intf.html#6 >The problem occurs by the way when a move is played, it doesn't recognize it >sometimes (although sometimes it seems to work fine). I thought this could be >buffering because when a move is played, just before it is sent the 'time <n>' >and the 'otim <n>' commands. >Cheers
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