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Subject: Re: Pondoring\Buffering

Author: Mikael Bäckman

Date: 04:15:09 08/30/03

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On August 30, 2003 at 04:39:52, macaroni wrote:

>Hi, I have recently been trying to add pondoring to my chess engine. It's
>written in bloodshed - devcpp. I have the mechanism there (I just have to know
>when a move comes in), and I can check the pipe using the PeekNamedPipe
>function, but I seem to have some problems which I think may be related to
>buffering. I heard once that it is possible to turn buffering off, but I can't
>remember where I saw it, or how to do it. Does anyone here know?


A section on Tim Manns Xboard communication protocol has some hints on this.

http://www.tim-mann.org/xboard/engine-intf.html#6


>The problem occurs by the way when a move is played, it doesn't recognize it
>sometimes (although sometimes it seems to work fine). I thought this could be
>buffering because when a move is played, just before it is sent the 'time <n>'
>and the 'otim <n>' commands.
>Cheers



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