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Subject: Re: nice king attack position

Author: Tord Romstad

Date: 06:59:41 08/30/03

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On August 30, 2003 at 09:51:49, Jon Dart wrote:

>On August 30, 2003 at 07:56:28, Tord Romstad wrote:
>
>>Here, like in many tactical positions, Gothmog has a rather bad branching
>>factor.  Is this normal, or should I start looking for a bug?
>
>You are actually solving this after searching about the same number of nodes as
>Arasan (10946267 is your node count at ply 9, I presume).

Yes, 10946267 is the node count when f5 appears as the first move of the PV
at ply 9.  I use MTD(f), therefore I have to do several re-searches
to get the final score for the move ('<=' means 'fail low', while '>='
means 'fail high').

>The problem is that you're taking 82.6 seconds to search 10.9 million
>nodes - about 132,000 nodes/second. This is < 1/3 of Arasan's nps, so the
>solution takes longer. So either you have a slower program (takes longer
>to process each node) or a slower machine.

I forgot to add information about my hardware.  The machine is slightly
slower than yours (I use a PIV 2.4 GHz), so the main explanation for
my long solution time is that my program is very much slower than yours.

132,000 nodes/second is actually a bit more than I usually get in middlegame
positions.

Tord



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