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Subject: Re: REBEL

Author: Anthony Cozzie

Date: 15:14:44 08/30/03

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On August 30, 2003 at 18:05:01, Anthony Cozzie wrote:

>On August 30, 2003 at 17:05:45, Vincent Diepeveen wrote:
>
>>In REBEL as we can read from its homepage it is also 1 instruction.
>>
>>Because Ed doesn't know the difference between C and BASIC,
>>i'll write down the code for REBEL here in C (of course rebel-engine is 100%
>>assembly so 'decompiling' is not happening here)
>>
>>  attackers = MyAtt[sq] & 7;
>>
>>He that looks very similar to what i do in DIEP!
>>
>>Now fritz:
>>
>>  attackers = MyAtt[sq] & 7;
>>
>>He HOW SIMILAR that looks to rebel?
>>
>>Must i go on?
>
>how is this incompatible with bitboards? I don't think there is some law saying
>you can't have bitboards *and* attack tables.  I am giving very serious thought
>to including Ed-style tables in Zappa.  Crafty's king-safety code is (imo)
>inadequate.  With pieces like bishops, it trivially doesn't matter if the bishop
>is at B1 or D3, it still is attacking the king's field.  Maybe at some point
>Zappa's bitboards will simply get phased out of existence, but I doubt it.  They
>are simply too convenient for some things.
>
>The rotated bitboard masks are L2 yes, but the others (like the k-p square) are
>probably L1.
>
>anthony

just because you have a hammer doesn't mean you can't use a screwdriver :)



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