Author: Kim Roper Jensen
Date: 04:43:50 09/07/03
Go up one level in this thread
On September 07, 2003 at 07:10:52, mike schoonover wrote: finding Nxf5 seems to be the least of the problems, finding the draw score is another matter, see dieters answer. /kim >hi kim, >crafty1904 compiled by mike brnes,(fischer personallity)finds >Nxf5 quickly enough. >i did'nt leave it run to long as to see if it could get a draw score. >still i dont think that running on an old 433 mhz celeron you could >expect as much in less than the better part of a morning. >regards >mike > >choose from book moves randomly (using weights.) >choose from 3 best moves. >book learning enabled >result learning enabled >position learning enabled >threshold set to 9 pawns. >4 piece tablebase files found >1326kb of RAM used for TB indices and decompression tables > >Crafty v19.4 (1 cpus) > >White(1): xboard >White(1): random >White(1): hard >pondering enabled. >White(1): level 0 3 0 > game/3 minutes primary time control >White(1): force >White(1): new >White(1): hard >pondering enabled. >White(1): level 0 3 0 > game/3 minutes primary time control >White(1): force >White(1): new >White(1): force >White(1): a2a3 >feature done=1 >Black(1): edit >edit.command:# >edit.command:Ba6 >edit.command:Rc4 >edit.command:Ke6 >edit.command:Pf5 >edit.command:Ng4 >edit.command:Pg6 >edit.command:c >edit.command:Pb4 >edit.command:Kb8 >edit.command:Bc3 >edit.command:Rd4 >edit.command:Nh4 >edit.command:. > > +---+---+---+---+---+---+---+---+ > 8 | | *K| | | | | | | > +---+---+---+---+---+---+---+---+ > 7 | | | | | | | | | > +---+---+---+---+---+---+---+---+ > 6 | B | | | | K | | P | | > +---+---+---+---+---+---+---+---+ > 5 | | | | | | P | | | > +---+---+---+---+---+---+---+---+ > 4 | | *P| R | *R| | | N | *N| > +---+---+---+---+---+---+---+---+ > 3 | | | *B| | | | | | > +---+---+---+---+---+---+---+---+ > 2 | | | | | | | | | > +---+---+---+---+---+---+---+---+ > 1 | | | | | | | | | > +---+---+---+---+---+---+---+---+ > a b c d e f g h > >Black(1): hard >pondering enabled. >Black(1): level 0 3 0 > game/3 minutes primary time control >Black(1): post >Black(1): noise 1000 >noise level set to 1000. >Black(1): analyze >end-game phase > clearing hash tables > time limit 5.62 (39.34) > depth time score variation (1) > 3 0.02 3.85 1. ... Rxc4 2. Bxc4 Kc7 3. Ne5 > 3 0.02 3.53 1. ... Ka7 2. Rxd4 Bxd4 3. Bb5 > 3 0.03 3.23 1. ... Rd8 2. Bb5 Nf3 > 3-> 0.04 3.23 1. ... Rd8 2. Bb5 Nf3 > 4 0.04 -- 1. ... Rd8 > 4 0.05 3.77 1. ... Rd8 2. Bb5 Ka7 3. Ne5 > 4 0.05 3.71 1. ... Rxc4 2. Bxc4 Kc7 3. Ne5 Bd4 > 4 0.06 3.19 1. ... Ka7 2. Rxd4 Bxd4 3. Bc4 Bg7 > 4-> 0.06 3.19 1. ... Ka7 2. Rxd4 Bxd4 3. Bc4 Bg7 > 5 0.07 -- 1. ... Ka7 > 5 0.07 3.74 1. ... Ka7 2. Rxd4 Bxd4 3. Bc4 Kb6 > 4. Ne5 > 5 0.16 3.46 1. ... Rd8 2. Rc5 Ka7 3. Rc8 Rd1 > 5-> 0.18 3.46 1. ... Rd8 2. Rc5 Ka7 3. Rc8 Rd1 > 6 0.27 -- 1. ... Rd8 > 6 0.34 3.99 1. ... Rd8 2. Nh6 Rf8 3. Ke7 Nxf5+ > 4. Kxf8 Nxh6 > 6 0.38 3.57 1. ... Ka7 2. Rxd4 Bxd4 3. Bc4 Kb6 > 4. Ne5 Kc5 > 6-> 0.46 3.57 1. ... Ka7 2. Rxd4 Bxd4 3. Bc4 Kb6 > 4. Ne5 Kc5 > 7 0.52 3.95 1. ... Ka7 2. Rxd4 Bxd4 3. Bc4 Kb6 > 4. Ne5 Bxe5 5. Kxe5 Kc5 > 7 1.12 3.80 1. ... Rd1 2. Ne5 Re1 3. Rxc3 bxc3 > 4. g7 Rxe5+ 5. Kxe5 Nf3+ 6. Ke6 > 7-> 1.31 3.80 1. ... Rd1 2. Ne5 Re1 3. Rxc3 bxc3 > 4. g7 Rxe5+ 5. Kxe5 Nf3+ 6. Ke6 > 8 3.17 3.52 1. ... Rd1 2. Ne5 Re1 3. Rc5 Ka7 4. > Bc4 Nf3 5. Rc7+ Kb6 > 8-> 3.71 3.52 1. ... Rd1 2. Ne5 Re1 3. Rc5 Ka7 4. > Bc4 Nf3 5. Rc7+ Kb6 > 9 4.37 -- 1. ... Rd1 > 9 7.09 3.72 1. ... Rd1 2. Ne5 Re1 3. Rxc3 bxc3 > 4. g7 Ka7 5. Bd3 Rxe5+ 6. Kxe5 Nf3+ > 7. Ke6 > 9-> 8.54 3.72 1. ... Rd1 2. Ne5 Re1 3. Rxc3 bxc3 > 4. g7 Ka7 5. Bd3 Rxe5+ 6. Kxe5 Nf3+ > 7. Ke6 > 10 10.27 -- 1. ... Rd1 > 10 14.00 4.43 1. ... Rd1 2. Ne5 Re1 3. Rxc3 bxc3 > 4. g7 Rg1 5. Ng6 Re1+ 6. Kd5 c2 7. > g8=Q+ Ka7 8. Qf7+ Kxa6 > 10-> 22.38 4.43 1. ... Rd1 2. Ne5 Re1 3. Rxc3 bxc3 > 4. g7 Rg1 5. Ng6 Re1+ 6. Kd5 c2 7. > g8=Q+ Ka7 8. Qf7+ Kxa6 > 11 32.52 4.25 1. ... Rd1 2. Ne5 Re1 3. Rxc3 bxc3 > 4. g7 Rg1 5. Ng6 Re1+ 6. Kf7 c2 7. > g8=Q+ Ka7 8. Bd3 c1=Q 9. Nxh4 > 11 51.68 ++ 1. ... Nxf5!! > 11 1:06 1.45 1. ... Nxf5 2. Kxf5 Rd5+ 3. Ke6 Rg5 > 4. Kf7 Rf5+ 5. Kg8 Rg5 6. Kh7 Rh5+ > 7. Nh6 Bd2 8. Rg4 Rxh6+ > 11-> 1:06 1.45 1. ... Nxf5 2. Kxf5 Rd5+ 3. Ke6 Rg5 > 4. Kf7 Rf5+ 5. Kg8 Rg5 6. Kh7 Rh5+ > 7. Nh6 Bd2 8. Rg4 Rxh6+ > 12 1:35 1.43 1. ... Nxf5 2. Kxf5 Rd5+ 3. Ke6 Rg5 > 4. Kf7 Rf5+ 5. Kg8 Rg5 6. Rc8+ Ka7 > 7. Rc6 Rxg4 8. Bc8 Rf4 9. Kh7 > 12-> 1:42 1.43 1. ... Nxf5 2. Kxf5 Rd5+ 3. Ke6 Rg5 > 4. Kf7 Rf5+ 5. Kg8 Rg5 6. Rc8+ Ka7 > 7. Rc6 Rxg4 8. Bc8 Rf4 9. Kh7 > 13 2:41 1.35 1. ... Nxf5 2. Kxf5 Rd5+ 3. Ke6 Rg5 > 4. Kf7 Rf5+ 5. Kg8 Rg5 6. Kh7 Rh5+ > 7. Nh6 Bd2 8. Kg8 Ka7 9. Kf7 Kxa6 > 13-> 2:58 1.35 1. ... Nxf5 2. Kxf5 Rd5+ 3. Ke6 Rg5 > 4. Kf7 Rf5+ 5. Kg8 Rg5 6. Kh7 Rh5+ > 7. Nh6 Bd2 8. Kg8 Ka7 9. Kf7 Kxa6 >Black(0): exit >Black(1): nopost >Black(1): new
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