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Subject: Re: Fail soft alpha-beta

Author: Tony Werten

Date: 00:29:25 09/08/03

Go up one level in this thread


On September 08, 2003 at 01:55:14, Russell Reagan wrote:

>I think I understand the differences and between fail hard alpha-beta and fail
>soft alpha-beta when described in higher level language (like English), but I'm
>a bit shaky on the implementation differences between the two.
>
>As I understand it, this is fail hard alpha-beta (from Bruce's site):
>
>int AlphaBeta(int depth, int alpha, int beta)
>{
>    int val;
>    if (depth == 0)
>        return Evaluate();
>    GenerateLegalMoves();
>    while (MovesLeft()) {
>        MakeNextMove();
>        val = -AlphaBeta(depth - 1, -beta, -alpha);
>        UnmakeMove();

To make it more clear, change the next for lines into

if (val>best_score) best_score=val;
*
        if (best_score>= beta)
            return best_score;
        if (best_score> alpha)
            alpha = best_score;
    }
    return best_score;
}

The only difference between fail soft and fail hard is now wether you initialize
best_Score with -oo or alpha.

(* well, almost... For a clean failhard you should lower best_score to beta, if
it is higher )

Tony


>        if (val >= beta)
>            return beta;
>        if (val > alpha)
>            alpha = val;
>    }
>    return alpha;
>}
>
>How would this function be rewritten to perform fail soft alpha-beta? My best
>guess is this (changes commented):
>
>int AlphaBeta (int depth, int alpha, int beta) {
>    int val;
>    if (depth == 0)
>        return Evaluate();
>    GenerateLegalMoves();
>    while (MovesLeft()) {
>        MakeMove();
>        val = -AlphaBeta(depth - 1, -beta, -alpha);
>        UndoMove();
>        if (val >= beta)
>            return val;  // <-- Return val instead of beta
>        if (val > alpha)
>            alpha = val;
>    }
>    return val;          // <-- Return val instead of alpha
>}
>
>Also, when called with an infinite window (ex. AlphaBeta(depth, -INFINITY,
>INFINITY)), both the fail soft and fail hard versions should give the same
>score, correct?



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