Author: Uri Blass
Date: 08:21:59 09/09/03
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On September 09, 2003 at 11:14:11, William H Rogers wrote: >One line of thought goes like this. Assume you search 6 or 8 plys deep. At the >end of the search you call quiesent to verify that the opponents last move was >good, however if you are on a odd ply it will verify that your last move was >good or better. >I am not sure if this is correct but my program plays a little differently on >odd plys and I tend to think that it makes better moves. >Bill The job of the qsearch is to evaluate the position and not to verify that the last ply is correct I think that with all the resuctions and the extensions even depth often does not mean even number of plies before qsearch. I also tend to think that all programs play better at fixed depth 10 and not at fixed depth 9. Uri
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