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Subject: Re: Crafty MPC ( Is it Hyper Threading?)

Author: Robert Hyatt

Date: 14:07:47 09/13/03

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On September 13, 2003 at 11:26:37, Nolan Denson wrote:

>Hey Dan
>
>I decided to compile and give your crafty MPC a try.  I am getting very good
>results but have notice something strange.  I am not sure if this version is
>suppose to be able to take advantage of hyper threading ... but when i run the
>bench test my nps are better for a dual processor instead of a quad, But a
>strange things happens when actual game play starts.  Using it as a Dual Xeon my
>nps (I compiled for multi-thread) 1536 nps avg, as a Quad the bench test is 1200
>nps.  But when actual game play starts the Dual stays about the same. But the
>Quad via Hyperthreading gets like 2100 nps ... Do you think is doing this on its
>own, or is this MPC Crafty Hyperthreading enable.  If an one know the files that
>are involve ... i can make this MPC version truly Hyperthreading ...base on the
>results I am getting now .. if this is not Hyperthreading now ... i think once
>it is i should get around 2500-2600 nps.


Something is wrong.  Do you really have SMT turned on?  IE I have some dual
xeons here and hyper-threading definitely kicks the NPS up.  Somewhere around
30% or so, for raw NPS...  My dual 2.8 gets around 2.1M nodes per second on
the default setting bench command with mt=4

But be sure that on a dual with hyperthreading on, you do mt=4, _not_ mt=2.




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