Author: Uri Blass
Date: 06:28:07 09/14/03
I know that usually top programs do not evaluate a lot of special cases about endgames like situation of theoretical draw of KRPPP vs KRPP when the pawns are in the same side My question is if except having more important things to do there is a speed reason for programmers not to have big code for rare cases when calculating if the rare cases happen is cheap but calculating the evaluation is not cheap? In the relevant example you can assume that checking if a position is KRPPP vs KRPP is cheap but calculating if you can evaluate it as a draw position is not cheap. Uri
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