Author: Gerd Isenberg
Date: 01:45:18 09/17/03
Go up one level in this thread
On September 16, 2003 at 10:56:49, Anthony Cozzie wrote: >I am in the process of restructuring Zappa's datatypes, moving from > >Search(varlist) { > local_decls; > ..... > >to Search(RecursionBlock *rb) { > .... > >where a RecursionBlock holds all the information that used to be local. > >I think there are 3 advantages to this: > >1. Converting to an iterative search would be much easier. >2. All data is accessible at any time/place in the search. >3. Much less parameter passing is going on. > >However, it also makes the job of the compiler much harder, because it doesn't >know when it can use registers, so I'm looking into keywords to help it out a >bit. Currently I have two datastructures: > >zgame: counters, position, search parameters, and >zrb: recursion block, contains alpha, beta, etc. > >So search (and essentially all functions in Zappa, eventually) looks like >Search(zgame *g, zrb *rb); > >What I *think* I want to do is this: > >Search( zgame * const restrict g, zrb * const restrict rb) > >Which hopefully tells the compiler that rb and g point to distinct objects, and >that the objects they point to will not change during the run of the search. Is >this right? Hi Anthony, not sure whether the restrict keyword. A far i can see, you pass const pointers, but not pointer to const data / structs. Search( zgame * const g, zrb * const rb) { g++; // is not allowed here g->x = ....; // is allowed } I'll guess you wan't this one: Search( const zgame *g, const zrb* rb) { g++; // is allowed here g->x = ....; // is not allowed } Btw. that's often a "syntactical" way to establish new classes. First you dislike passing a lot of paramters to (sub-)functions. Then you collect some parameters and locals to a struct to pass them to "nested" subroutines in a Pascal-like manner. Then you may look to some semantics and functions working on that data and finally design an own class of it. Regards, Gerd
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