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Subject: Re: how much does eval effect strength?

Author: Vincent Diepeveen

Date: 05:37:13 09/18/03

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On September 18, 2003 at 08:25:52, Uri Blass wrote:

>On September 18, 2003 at 08:11:49, Vincent Diepeveen wrote:
>
>>On September 18, 2003 at 07:36:25, Tony Werten wrote:
>>
>>>On September 18, 2003 at 06:30:27, macaroni wrote:
>>>
>>>>thats an example position it got to, it gives about a -0.1 for that position,
>>>>when clearly it is hopeless, the pawns broken up, and very bad pieces.
>>>
>>>The position doesn't seem to be lost ( for a computer that is )
>>>
>>>After 30 min XiniX still gives only -1 ( what it also gave after 1 sec.)
>>>
>>>Tony
>>
>>make that -10
>
>-10 pawns?
>
>I guess it is easy to change it from -1 pawn to -10 pawns by multiply all
>evaluations by 10.

Considering your evaluation must be fitted within 2000 lines of C code, that
sounds an excellent solution to me for movei, assuming this 2000 lines is a hard
constraint.




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