Author: Vincent Diepeveen
Date: 05:37:13 09/18/03
Go up one level in this thread
On September 18, 2003 at 08:25:52, Uri Blass wrote: >On September 18, 2003 at 08:11:49, Vincent Diepeveen wrote: > >>On September 18, 2003 at 07:36:25, Tony Werten wrote: >> >>>On September 18, 2003 at 06:30:27, macaroni wrote: >>> >>>>thats an example position it got to, it gives about a -0.1 for that position, >>>>when clearly it is hopeless, the pawns broken up, and very bad pieces. >>> >>>The position doesn't seem to be lost ( for a computer that is ) >>> >>>After 30 min XiniX still gives only -1 ( what it also gave after 1 sec.) >>> >>>Tony >> >>make that -10 > >-10 pawns? > >I guess it is easy to change it from -1 pawn to -10 pawns by multiply all >evaluations by 10. Considering your evaluation must be fitted within 2000 lines of C code, that sounds an excellent solution to me for movei, assuming this 2000 lines is a hard constraint.
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