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Subject: Re: Is this solvable by brute force?

Author: Vincent Diepeveen

Date: 17:24:31 09/18/03

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On September 18, 2003 at 11:15:13, Edward Seid wrote:

>On September 18, 2003 at 11:05:15, Joel wrote:
>
>>Actually, the more I think about writing an evaluation function for that game,
>>the more easy I think that problem is.

this idea takes too long. what you propose is not profitting much from iterative
deepened stored hashtable positions.

>Maybe this is a stupid question, but I'm new to this so I'll ask anyway...
>
>What I'm proposing is a minimax traversal of the move tree, all the way to the
>terminal node (position) where it's either a win for White, a draw, or a win for
>Black.  Then that result gets minimaxed back towards the initial position.  As I
>see it, there is no doubt what the assessment is... either is it a win, loss or
>draw.
>
>Having said that, is the use of the phrase 'evaluation function' really
>appropriate here, since there is no weighting of positional features or material
>balance?



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