Author: Vincent Diepeveen
Date: 17:24:31 09/18/03
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On September 18, 2003 at 11:15:13, Edward Seid wrote: >On September 18, 2003 at 11:05:15, Joel wrote: > >>Actually, the more I think about writing an evaluation function for that game, >>the more easy I think that problem is. this idea takes too long. what you propose is not profitting much from iterative deepened stored hashtable positions. >Maybe this is a stupid question, but I'm new to this so I'll ask anyway... > >What I'm proposing is a minimax traversal of the move tree, all the way to the >terminal node (position) where it's either a win for White, a draw, or a win for >Black. Then that result gets minimaxed back towards the initial position. As I >see it, there is no doubt what the assessment is... either is it a win, loss or >draw. > >Having said that, is the use of the phrase 'evaluation function' really >appropriate here, since there is no weighting of positional features or material >balance?
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