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Subject: Re: Fast evaluation function?!

Author: macaroni

Date: 19:22:06 09/18/03

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my MoveGen is based on a few big tables. For instance I have one for knights,
which tells me that a knight on a1 can move to c2 and b3, and a knight on a2 can
move to c1, c3 and b4, and so-on. Then I just have to check if there are pieces
on the square I want to move to, or in the way (not a problem for knights of
course). I do not use bitboards. I don't know how fast this is, but it seems
reasonable (about 3,000,000 million moves per sec is I think what I got last
time I tested it.)
thanks



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