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Subject: Re: Are time controls too long?

Author: Uri Blass

Date: 02:32:31 09/19/03

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On September 19, 2003 at 05:19:56, Russell Reagan wrote:

>On September 19, 2003 at 03:58:42, Gian-Carlo Pascutto wrote:
>
>>Not to mention you have to actually operate them. I've lose a 120/40 30SD
>>game on time in the last world championships. I've seen several of people lose
>>90SD games on time in Leiden. The blitz worldchampionship is played at 7" and
>>the  majority of games seems to be decided on time.
>>
>>I don't think operator skills should be relevant to who ends up winning,
>>but by shortening things, I'll be even worse than what it is today.
>
>
>That's why no event serious event should have operators moving pieces around a
>board, unless they just feel like doing it in addition to the autmoated game
>going on between the computers. How primitive is that, really? Pretty much every
>engine supports some kind of protocol, and those that don't could certainly
>implement UCI in an hour.

I understand that
UCI is a protocol that limit your possibilities(for example you cannot decide to
ponder on more than one move).

I do not do it but I do not like protocol that limit your possibilities in the
first place so I prefer winboard.

Uri



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