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Subject: IMOH no

Author: Sune Fischer

Date: 14:42:47 09/19/03

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On September 18, 2003 at 10:02:33, Edward Seid wrote:

>I'm learning how to program by reading Deitel's Visual Basic.NET How to Program.
> I'm eager to try out my new skills on a chess-related project.
>
>The Pawn Game - as presented by GM Lev Alburt in Comprehensive Chess Course, Vol
>1
>
>[D]8/pppppppp/8/8/8/8/PPPPPPPP/8 w - - 0 0
>
>The game is won by:
>1- capturing all of the opponent's pawns
>2- reaching the last rank first
>3- 'stalemating' the opponent, while still having at least one move for yourself

I tried a simple unoptimzed search, just returning matescore for reaching 7th
rank. It's not going as deep as I expected, of course you would not expect to
get the same kind of hitrate as with pawn tables (no color or depth or bounds
dependency in pawn tables):

1	-3	5	1		1.a3
1	0	10	9		1.a4
2	0	10	33		1.a4 h5
3	0	12	121		1.a4 g5 2.g4
4	0	13	1056		1.a4 g5 2.g4 a5
5	0	15	2529		1.a4 g5 2.e4 g4 3.h4
6	0	22	14205		1.a4 f5 2.f4 a5 3.d4 h5
7	0	26	33039		1.a4 f5 2.h4 a5 3.c4 c5 4.f4
8	0	51	135649		1.a4 f5 2.f4 d5 3.d4 a5 4.h4 h5
9	0	107	360649		1.a4 f5 2.f4 c5 3.h3 a5 4.h4 h5 5.c4
10	0	339	1303780		1.a4 f5 2.d4 a5 3.c4 g5 4.e3 e6 5.c5 g4
11	0	689	2716466		1.a4 f5 2.c4 g5 3.d4 f4 4.e4 g4 5.b4 h6 6.h4
12	0	2241	8928849		1.a4 d5 2.d4 h5 3.h4 a5 4.f4 f5 5.b3 b6 6.c4 c5
13	0	6084	23078374	1.a4 a5 2.c4 h5 3.f4 f5 4.h4 c5 5.d3 e6 6.e3 d5 7.d4
14	0	16715	64599238	1.a4 f5 2.d4 a5 3.h4 c6 4.e3 b5 5.b3 h5 6.c4 bxa4
15	0	37273	146539781	1.a4 f5 2.e3 g5 3.f4 h6 4.b4 c6 5.d4 b5 6.axb5 cxb5

This is without nullmove or specially tuned eval or move ordering of any kind.
Optimizing for it will of course give a few more plies, but double depth seems
out of reach.

-S.




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