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Subject: Re: The Pawn Game revisited...

Author: Uri Blass

Date: 02:45:32 09/21/03

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On September 21, 2003 at 02:43:29, Sune Fischer wrote:

>On September 21, 2003 at 01:00:37, Paul Byrne wrote:
>
>>I read the thread on the pawn game last night...
>>http://www.talkchess.com/forums/1/message.html?316441
>>
>>...and added it as a variant to Guildenstern (which is pretty basic
>>as chess engines go, but is set up to handle rules variations like
>>this -- first version took about 10 minutes).  The first version
>>called it a win when a pawn hit the 7th rank; changing this to
>>getting a passed pawn more advanced than the opponent's most advanced
>>pawn (passed or not) caused a speedup of about 100x in solving the
>>couple of test positions I was using.
>
>Yes, that should result in some nice pruning :)
>
>>I'm sure a program set up especially to solve this would be noticably
>>faster (no need for code for castling, promotion, non-pawn moves, etc, etc)
>
>That doesn't slow down my program very much, so I'd not expect a big increase in
>removing it.

Your program is different than other programs so you cannot learn about other
programs.

Uri



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