Author: Russell Reagan
Date: 10:38:18 09/21/03
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On September 21, 2003 at 05:30:12, Ricardo Gibert wrote: >I see there is a misunderstanding. I was not contending that BB's are unworkable >for such games. I was merely pointing out that these games do not fit neatly >into BB's like chess does. I don't think that is a disadvantage of bitboards or a reason not to like them. That seems about the same as not liking a 10x12 board representation because 120 is not a power of two. So what? It is very likely that the compiler will align that 120 bytes to 128 bytes anyway. Probably if you only used 60-bits for some game, the compiler would pad the 60-bits with 4 dummy bits. Besides, I have never seen anything that can be done only in bitboards or only in an array based representation. They are each just a way to model a chess board and require different ways of thinking.
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