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Subject: Re: Problem with Object Oriented Design (programming issue)

Author: Vincent Diepeveen

Date: 17:07:13 09/21/03

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On September 20, 2003 at 15:58:03, Dave Gomboc wrote:

>On September 15, 2003 at 19:28:39, Mathieu Pagé wrote:
>
>>In fact I have not yet implementing dynamic allocation.
>>
>>I'm pretty sure it's about too much constructor executing.
>>
>>I'd like to know if someone had ever experiments which overhead (%) should I
>>expect when porting non-OO chess engine to OO ?
>>
>>Thanks for your help, i'will give a try to your idea when implementing dynamic
>>allocation.
>>
>>Mathieu Pagé
>
>I'd expect zero overhead.

then he's not using real OO features.

As soon as you start using advanced stuff from object oriented programming, then
overhead is *huge*.

Let's assume for example a neat OO program that's allocating and deallocating
objects of course. That's real neat OO programming.

What junior team and others do in c++ is by no means what i call the real OO
features.

The real OO features are dead slow for chess :)

>Dave



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