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Subject: Re: OOP: objects and methods

Author: Robert Hyatt

Date: 09:14:59 09/22/03

Go up one level in this thread


On September 22, 2003 at 12:03:37, Bo Persson wrote:

>On September 22, 2003 at 09:16:09, Vincent Diepeveen wrote:
>
>>On September 21, 2003 at 23:25:15, Edward Seid wrote:
>>
>>>On September 21, 2003 at 21:15:06, Robert Hyatt wrote:
>>>
>>>> A chess board is a good example of an object.  There is
>>>>no need to create a bunch of them, one is enough.  I've personally seen more
>>>>than one _really_ elegant OO (C++) chess program that was just as fast as
>>>>mine (it was a bitboard program also).
>>>
>>>OK, so a chessboard is a good object for an OOP-oriented chess program.  What
>>>other things would be good to represent as objects?
>>>For the chessboard and other objects, what would be the attributes and methods
>>>of each object?
>>
>>all bullshit of course, global arrays is more interesting to use.
>
>CS101 Grade:  F-
>
>>even in gnuchess 4.0 (before the crappy rewrite to bitboards)
>>
>>int board[64]; // sq_a1 = 0, sq_a2 = 8, sq_h7 = 63, values 1..6 for material
>>int piecelist[2][16]; // having the squares for the pieces of each side
>>int piececnt[2]; // number of pieces minus 1
>>int color[64]; // 0 = white, 1 = black, 2 = neutral
>>int quickboard[64]; // 12 different pieces for color specific code
>>int pindex[64]; // the index into piecelist
>>
>>etc.
>>
>>This is of course way easier and FASTER too than the bitboards stuff.
>
>What does bitboards have to do with objects?

Your argument is hopeless.  Before you know it it will also include NUMA
architectures.  :)


>
>
>Bo Persson



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