Author: Edward Seid
Date: 23:10:10 09/22/03
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On September 23, 2003 at 01:58:35, Steven Edwards wrote: >Here' a code snippet from my old program Spector: > >InitLanguageVector(lang_deutsch, "wsKDTLSB"); >InitLanguageVector(lang_english, "wbKQRBNP"); >InitLanguageVector(lang_espanol, "bnRSTACP"); >InitLanguageVector(lang_fide, "wbKQRBNP"); >InitLanguageVector(lang_francais, "bnRDTFCP"); >iInitLanguageVector(lang_italiano, "bnRDTACP"); >InitLanguageVector(lang_nederlands, "wzKDTLPO"); >InitLanguageVector(lang_svenska, "vsKDTLHB"); > >Any corrections? > >Any other languages? (With color/piece letters please; sticking with ASCII for >now.) From the Standard Portable Game Notation Specification and Implementation Guide Czech P J S V D K Danish B S L T D K Dutch O P L T D K English P N B R Q K Estonian P R O V L K Finnish P R L T D K French P C F T D R German B S L T D K Hungarian G H F B V K Icelandic P R B H D K Italian P C A T D R Norwegian B S L T D K Polish P S G W H K Portuguese P C B T D R Romanian P C N T D R Spanish P C A T D R Swedish B S L T D K
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