Author: John Coffey
Date: 13:43:21 11/05/98
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On October 29, 1998 at 11:41:15, Hristo wrote: >What is the best speed that one can achieve generating moves using bitboards? >Cycles per ply. Not including eval !!! :)) >For instance, in very good(middle game...where the pieces are mopved arround) >conditions my program can generate 1 ply every 21.7 cycles. This includes all >attacks and all squares possible to get to. > >best regrads. >hristo Why would you use bitboards for generating moves? i.e. at some point you have to get a move list from your bitboard patterns? If so that involves some sort of looping? If so then I can generate chess moves with a simple loop i.e. move the rook right one square I just add one to its position. I can understand using bitboards for evaluation instead. John Coffey
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