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Subject: Re: baiting the machine

Author: Uri Blass

Date: 09:58:56 09/24/03

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On September 24, 2003 at 12:24:30, Dave Gomboc wrote:

>I just installed Deep Junior 6 on a new machine that supports hyperthreading.  I
>think it might be trying to run on two processors instead of one, and I'm not
>sure if this will decrease its performance or not.  Does anyone know?  In the
>commented position, when I set it on Infinite Analysis I get about 1.8 million
>nodes per second.
>
>I don't claim any particular soundness to this game -- I don't even claim that I
>came up with all the moves!  (I had the analysis feature visible.)  I'm posting
>it because it is an example of a program taking some poisoned material.  Of
>course, the program will reject the material when it has more time to think.

It is only one program.

Movei rejects the poisoned material in less than a second.
It does not see the tactics but evaluates Qb6 as slightly better.

If I play N7xf6 and give it to calculate it need some minutes to see a winning
score but some sconds are enough to see almost draw score.

the scores after N7xf6 are
-1.20/2
-0.97/3
-0.88/4
-0.75/5
-0.62/6
-0.10/7
0.00/8
2.01/9
2.35/10

I do not think that movei is extremely non materialistic.

Uri




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