Author: Uri Blass
Date: 09:58:56 09/24/03
Go up one level in this thread
On September 24, 2003 at 12:24:30, Dave Gomboc wrote: >I just installed Deep Junior 6 on a new machine that supports hyperthreading. I >think it might be trying to run on two processors instead of one, and I'm not >sure if this will decrease its performance or not. Does anyone know? In the >commented position, when I set it on Infinite Analysis I get about 1.8 million >nodes per second. > >I don't claim any particular soundness to this game -- I don't even claim that I >came up with all the moves! (I had the analysis feature visible.) I'm posting >it because it is an example of a program taking some poisoned material. Of >course, the program will reject the material when it has more time to think. It is only one program. Movei rejects the poisoned material in less than a second. It does not see the tactics but evaluates Qb6 as slightly better. If I play N7xf6 and give it to calculate it need some minutes to see a winning score but some sconds are enough to see almost draw score. the scores after N7xf6 are -1.20/2 -0.97/3 -0.88/4 -0.75/5 -0.62/6 -0.10/7 0.00/8 2.01/9 2.35/10 I do not think that movei is extremely non materialistic. Uri
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