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Subject: Re: bool versus BOOL in C++

Author: Gerd Isenberg

Date: 07:36:06 09/26/03

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On September 26, 2003 at 07:47:21, Omid David Tabibi wrote:

>On September 26, 2003 at 06:50:59, Gerd Isenberg wrote:
>
>>Hi All,
>>
>>in C++ we have the boolean type "bool" with the value range true/false.
>>I'm not sure about ANSI-C.
>>
>>Due to some C-related "portability" problems and possible performance drawbacks
>>due sizeof(bool) == 1 implies partial register handling or zero extending to
>>native word lenght, you find in most MS-sources an "own" boolean type BOOL:
>>
>>typedef int BOOL; // e.g. WINDEF.H
>>
>>This own BOOL type is of course not "typesafe" as bool, as you may assign any
>>"int" expressions to it. With BOOL one should interprete zero as FALSE and any
>>other value as TRUE. Due to this ambiguity, comparing BOOL-expressions with TRUE
>>may be erroneous, so better compare with != FALSE.
>
>I have experienced this problem in the past. It is one of the hardest problems
>to debug since that's the last thing you suspect. Now I solve the problem as
>follows:
>
>If something is BOOL, I never check the value with == TRUE or == FALSE, etc, but
>use it as:
>
>    if (flag)
>
>    if (!flag)
>
>etc.

Yes, that's what i do too.

But there are still some pitfalls with BOOL variables,
simply because BOOL is same as signed int.

BOOL B1,B2;
bool b1,b2;
B1 = intExpression1; // should be avoided of course, use intExpression1 != 0
B2 = intExpression2; // or use double boolean negation (!!) to force 0,1
b1 = intExpression1; // same error, but compiler warns
b2 = intExpression2;

ASSERT ( (B1 == B2) == ( b1 == b2 ) )

>On the other hand when something is not boolean, I always test it by comparing
>to a number. For example, I never do things like
>
>    if (!depth)
>
>instead, I always use:
>
>    if (depth == 0)
>
>
>or instead of
>
>    if (ply)
>
>use:
>
>    if (ply != 0)
>
>etc.
>

I'm not quite sure about the exact type of relational and boolean expressions.
I guess even in C++ it is "int" and not "bool".

E.g. you may even count "true" expressions, to avoid some "inner" branches:

E.g. instead of
if ( ((a > b) && ( b > c ) && ( a != 0 )) )
probably faster
if ( ((a > b) + ( b > c ) + ( a != 0 )) == 3 )

or

if ( ((a > b) || ( b > c ) || ( a != 0 )) )
probably faster
if ( ((a > b) + ( b > c ) + ( a != 0 )) != 0 )

That of course is not possible with real "bool".

bool cond1 = (a > b);
bool cond2 = (b > c);
bool cond3 = (a != 0);

if ( cond1 && cond2 && cond3 )   // that's fine
if ( cond1 + cond2 + cond3 == 3) // hmm... bool arithmetic?

Gerd

<snip>



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