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Subject: time/otim not working in CP?

Author: Will Singleton

Date: 16:32:40 09/26/03


I set up a match in CP between Rebel and Amateur.  Time control is fischer 4/2.
Options is set to 2, which should cause CP to send the time/otim before each
move.  Looking at the logs, it doesn't.  Here's my setup file.

Any help would be appreciated.  btw, it also appears that CP is sending a funny
char at the end of each engine command, maybe a linefeed or something added to
the cr?

[AMATEUR]
Console=1
Logfile=
EngineDir=
EnginePath="engines\amateur266\amateur266.exe"
NameRev="Amateur 2.66"
ExitString="quit\n"
EditEndString=".\n"
ForceString="force\n"
UndoMoveString="undo\n"
ColorStringw="white\n"
ColorStringb="black\n"
ComputeString="go\n"
MoveNowString="?\n"
NewGameString="new\n"
InitString="xboard\nnew\n"
PonderOn="hard\n"
PonderOff="easy\n"
Level0=level 1 9999 0\ndepth %1\n
Level1=depth 29\nlevel %4 %7 0\n
Level2=depth 29\nlevel 1 %7 0\n
Level3=level 1 9999 0\ndepth %1\n
Level4=depth 29\nlevel 1 %7 0\n
Level5=depth 29\nlevel 0 %7 %5\n
Level6=level 1 9999 0\ndepth 29\n
Protocol=2
InputMoveDelay=0
OutputMoveDelay=0
Options=2



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