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Subject: Re: 1 minute Blitz---------very interesting

Author: Russell Reagan

Date: 19:23:23 09/26/03

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On September 26, 2003 at 16:15:11, Uri Blass wrote:

>It was your right to stop the match but I see no reason that you had to do it.
>
>Mistakes are part of the game and in case of no mistakes all games are going to
>be finished in the same result.
>
>some people may prefer to see more mistakes.


Very fast computer matches can show you weaknesses in your engine faster than
long games will. Often, one engine will "see" something a few moves before the
weaker engine, and this makes it very easy to pinpoint weaknesses in an engine.
The reason games at longer time controls are more error free is because the
extra time patches up those holes in the engine's game, and that doesn't help
the programmer improve it.

Obviously I am looking at this from a programmer's perspective, and other people
may just enjoy analyzing games, and obviously 1 minute games are horrible for
that purpose :)



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