Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: 1 minute Blitz---------very interesting

Author: Russell Reagan

Date: 06:49:45 09/27/03

Go up one level in this thread


On September 27, 2003 at 04:43:27, swaminathan natarajan wrote:

>then which is the best time control for blitz games?
>taht will show the engines original strenght

I don't think there is a "best" time control. If you want to know the "best"
engine, probably longer time controls are better. If you want to know the
program with the fewest and least significant weaknesses, probably very fast
games will show that.

Take SmarThink or Yace for example. These engines, in my experience, have bad
results against a program like Ruffian in 1 minute games. I think the reason is
not that they are THAT much weaker than Ruffian, but that their time management
probably isn't as sophisticated, and in a 1 minute game that can cost you the
game. So SmarThink and Yace have a weakness in their time management. At longer
time controls, this weakness is covered up.

The same thing happens for all kinds of weaknesses. If a program lacks some kind
of knowledge, it can cover up that weakness by using extra search. In a 1 minute
game, that weakness will be exposed. This is why you often hear programmers
saying that their engine "performs better at longer time controls", or how
"<insert engine here> is very strong at longer time controls."

It isn't really stronger. Rather, fewer of its weaknesses are being exposed.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.