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Subject: Re: Setting Chesspartner to 40/120'+60'

Author: Lex Loep

Date: 03:01:16 09/29/03

Go up one level in this thread


On September 29, 2003 at 05:51:03, Ed Schröder wrote:

>On September 29, 2003 at 04:36:11, Harald Faber wrote:
>
>>On September 29, 2003 at 03:52:33, Ed Schröder wrote:
>>
>>>On September 29, 2003 at 02:47:37, Harald Faber wrote:
>>>
>>>>On September 28, 2003 at 21:42:30, James T. Walker wrote:
>>>>
>>>>>On September 28, 2003 at 16:45:23, Harald Faber wrote:
>>>>>
>>>>>>>>In both cases the book moves window gets empty after selecting 40/120'+60'
>>>>>>>>(before it shows all book moves.
>>>>>>>
>>>>>>>I don't understand, CP doesn't support that level type.
>>>>>>>
>>>>>>>Ed
>>>>>>
>>>>>>
>>>>>>Uh, you don't seem to know much about that product. ;-)
>>>>>>Of course it DOES support this level. I am playing with it in Chesspartner since
>>>>>>Tiger 13. ;-)
>>>>>
>>>>>Hello Harold,
>>>>>I guess I don't know much about ChessPartner either since I've never been able
>>>>>to use that type of time control.  Please provide instructions on how to....
>>>>>Jim
>>>
>>>
>>>>1. Menu: Game->Level
>>>>2. Open the tournament levels directory
>>>>3. Click on "New level"
>>>>4. Chose "tournament level", then "Next"
>>>>5. "Number of moves before first timecheck" to 40
>>>>6. "Time before first timecheck" set to 02:00:00
>>>>7. "Number of move to next timecheck" to 0
>>>>8. "Time to next timecheck" set to 01:00:00
>>>
>>>:-)
>>>
>>>Now I see!
>>>
>>>First of all the second time control is not meant to function as the time for
>>>the rest of the game, so the "0 moves" makes no sense. It also explains why you
>>>get a crash because the internal calulation tries to divide through zero which
>>>is not allowed.
>>>
>>>I will check this with Lex how to solve this one, in the meantime the mystery is
>>>solved.
>>>
>>>My best,
>>>
>>>Ed
>
>>IIRC this is the recommendation from Christophe or Lex. ;-)
>>Suggestion how else to setup this time control? And why does Tiger e.g. handle
>>this correctly?
>
>Well, maybe I have been wrong all the time :-) and I will have to so some extra
>work. I am awaiting the final verdict from Lex.
>
>We will see :)

Well, Harold is right. Using 0 moves for a time control signals the
time for the remainder of the game. It is somewhere in the documentation
altough I can't remember where.

Lex

>
>Ed



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