Author: Lex Loep
Date: 03:01:16 09/29/03
Go up one level in this thread
On September 29, 2003 at 05:51:03, Ed Schröder wrote: >On September 29, 2003 at 04:36:11, Harald Faber wrote: > >>On September 29, 2003 at 03:52:33, Ed Schröder wrote: >> >>>On September 29, 2003 at 02:47:37, Harald Faber wrote: >>> >>>>On September 28, 2003 at 21:42:30, James T. Walker wrote: >>>> >>>>>On September 28, 2003 at 16:45:23, Harald Faber wrote: >>>>> >>>>>>>>In both cases the book moves window gets empty after selecting 40/120'+60' >>>>>>>>(before it shows all book moves. >>>>>>> >>>>>>>I don't understand, CP doesn't support that level type. >>>>>>> >>>>>>>Ed >>>>>> >>>>>> >>>>>>Uh, you don't seem to know much about that product. ;-) >>>>>>Of course it DOES support this level. I am playing with it in Chesspartner since >>>>>>Tiger 13. ;-) >>>>> >>>>>Hello Harold, >>>>>I guess I don't know much about ChessPartner either since I've never been able >>>>>to use that type of time control. Please provide instructions on how to.... >>>>>Jim >>> >>> >>>>1. Menu: Game->Level >>>>2. Open the tournament levels directory >>>>3. Click on "New level" >>>>4. Chose "tournament level", then "Next" >>>>5. "Number of moves before first timecheck" to 40 >>>>6. "Time before first timecheck" set to 02:00:00 >>>>7. "Number of move to next timecheck" to 0 >>>>8. "Time to next timecheck" set to 01:00:00 >>> >>>:-) >>> >>>Now I see! >>> >>>First of all the second time control is not meant to function as the time for >>>the rest of the game, so the "0 moves" makes no sense. It also explains why you >>>get a crash because the internal calulation tries to divide through zero which >>>is not allowed. >>> >>>I will check this with Lex how to solve this one, in the meantime the mystery is >>>solved. >>> >>>My best, >>> >>>Ed > >>IIRC this is the recommendation from Christophe or Lex. ;-) >>Suggestion how else to setup this time control? And why does Tiger e.g. handle >>this correctly? > >Well, maybe I have been wrong all the time :-) and I will have to so some extra >work. I am awaiting the final verdict from Lex. > >We will see :) Well, Harold is right. Using 0 moves for a time control signals the time for the remainder of the game. It is somewhere in the documentation altough I can't remember where. Lex > >Ed
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