Author: Tord Romstad
Date: 06:42:09 10/01/03
Go up one level in this thread
On October 01, 2003 at 09:08:28, Sergei S. Markoff wrote:
>Hello!
>
>>What is the new quasy-Botvinnik extension if
>
>Well. I can inform chess community about one of my quasy-Botvinnik methods.
>I will be glad to receive your own experiment results and/or other
>considerations about this method.
>
>One of Botvinnik ideas is to determine attack/defence targets for further
>analysis of attack/defend trajectories. One of the way to find this target is
>null-move search. If the result of null-move search < beta we can see the move
>which fail low search bound. This move is a current threat. For example it's a
>threat of losing some piece.
>
>During the further search in this node we can found the defending move. The main
>idea is to extend the search if the threat moves on ply and ply+2 has the same
>target (capturing the same piece, promotes the same pawn). I can give you
>example if you want.
>
>It's one of simpliest way to use target info. But I think we can receive more
>improvement exploiting this idea.
Hello!
I just posted a message almost identical to my current one on the Winboard
forum, but I guess CCC is a better place to discuss this. Is the pseudo-code
below a correct implementation of your idea?
int search(int alpha, int beta, int depth) {
int value, null_value;
move_t *move;
if(depth <= 0) return qsearch(alpha, beta, depth);
make_null_move();
null_value = -search(-beta, -alpha, depth-R-1);
unmake_null_move();
if(null_value >= beta) return null_value;
else ThreatMove[Ply] = CurrentMove[Ply+1];
generate_moves();
while(move = pick_move(); move != NULL; move = pick_move()) {
make_move(move);
value = -search(-beta, -alpha, depth-1);
unmake_move(move);
if(value >= beta) {
if(target_square(ThreatMove[Ply]) == target_square(ThreatMove[Ply+2]))
/* Extend and re-search */
value = -search(-beta, -alpha, depth);
if(value >= beta) return beta; }}
return alpha; }
Tord
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