Author: Tord Romstad
Date: 06:42:09 10/01/03
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On October 01, 2003 at 09:08:28, Sergei S. Markoff wrote: >Hello! > >>What is the new quasy-Botvinnik extension if > >Well. I can inform chess community about one of my quasy-Botvinnik methods. >I will be glad to receive your own experiment results and/or other >considerations about this method. > >One of Botvinnik ideas is to determine attack/defence targets for further >analysis of attack/defend trajectories. One of the way to find this target is >null-move search. If the result of null-move search < beta we can see the move >which fail low search bound. This move is a current threat. For example it's a >threat of losing some piece. > >During the further search in this node we can found the defending move. The main >idea is to extend the search if the threat moves on ply and ply+2 has the same >target (capturing the same piece, promotes the same pawn). I can give you >example if you want. > >It's one of simpliest way to use target info. But I think we can receive more >improvement exploiting this idea. Hello! I just posted a message almost identical to my current one on the Winboard forum, but I guess CCC is a better place to discuss this. Is the pseudo-code below a correct implementation of your idea? int search(int alpha, int beta, int depth) { int value, null_value; move_t *move; if(depth <= 0) return qsearch(alpha, beta, depth); make_null_move(); null_value = -search(-beta, -alpha, depth-R-1); unmake_null_move(); if(null_value >= beta) return null_value; else ThreatMove[Ply] = CurrentMove[Ply+1]; generate_moves(); while(move = pick_move(); move != NULL; move = pick_move()) { make_move(move); value = -search(-beta, -alpha, depth-1); unmake_move(move); if(value >= beta) { if(target_square(ThreatMove[Ply]) == target_square(ThreatMove[Ply+2])) /* Extend and re-search */ value = -search(-beta, -alpha, depth); if(value >= beta) return beta; }} return alpha; } Tord
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