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Subject: Re: does this look normal?

Author: Dann Corbit

Date: 21:23:13 10/02/03

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On October 03, 2003 at 00:19:09, Dave Gomboc wrote:

>On October 02, 2003 at 22:46:14, Dann Corbit wrote:
>
>>On October 02, 2003 at 21:29:01, macaroni wrote:
>>
>>>I'm quite surprised that it looked ok. But what about this?
>>>
>>>position from main line pelikan after 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 Nf6
>>>5. Nc3 e5 6. Nb5 d6 7. Bg5 a6 8. Na3 b5 9. Nd5 Be7 10. Bxf6 Bxf6 11. c4?!
>>>
>>>
>>>1 1 	0 	544 		Qa5
>>>2 1 	0 	3401 		Qa5 Qd2
>>>3 -1 	22 	29211 		Qa5 Qd2 Qxd2
>>>4 -1 	99 	109163 		Qa5 Qd2 Qxd2 Kxd2
>>>5 -6 	527 	563581 		Qa5 Qd2 Qxd2 Kxd2 Bg5
>>>6 -27 	2532 	2709644 	bxc4 Nxc4 Be7 Qa4 Qd7 0-0-0
>>>
>>>this seems significantly more unpleasent. Note that my engine does have check
>>>extensions, and the main line all the way up to ply 5 does involve a check, but
>>>still. It doesn't look so good.
>>>
>>>Also, are there many books on computer chess? I have read none. Are there other
>>>good titles you could suggest to me?
>>>
>>
>>It is easy to find lots of chess papers.  I have hundreds of them.  You should
>>be able to read postscript and pdf formats.  You can get Adobe Acrobat free.
>>You can get Ghostscript and GSView free.
>>
>>The yellow bishop is a good place to start.
>>http://www.ebizmarine.com/folio/ybishop/page1.htm
>
>Do you have an organized collection of links to those chess papers, Dann?

No.  I make a hard copy on my disk, since links are liable to go away.

11/09/03  07:55p     111,075 01-Marsland-8b.pdf
22/05/02  04:14p      48,938 1.ps
22/05/02  04:14p      55,876 2.ps
22/05/02  04:14p      47,235 3.ps
22/05/02  04:14p      43,641 4.ps
22/05/02  04:13p      41,774 5.ps
22/05/02  04:13p      65,027 6.ps
22/05/02  04:13p      38,151 7.ps
22/05/02  04:13p      38,871 8.ps
30/05/97  06:20p     243,166 8.Puzzle.ps
02/04/01  04:38p      49,100 92AI.pdf
16/06/03  06:56p     405,924 96.IDXL.pdf
05/04/02  11:20p   1,644,250 A gamut of games.pdf
29/03/02  09:04p     797,008 A new self play experiment in Computer chess.pdf
31/12/01  06:34p      62,001 A REVIEW OF GAME-TREE PRUNING.pdf
29/03/02  12:43p     979,311 A taxonomy of parallel tree search.pdf
22/05/02  04:16p   1,255,078 a1.ps
22/05/02  04:15p     184,304 a2.ps
22/05/02  04:15p     117,010 a3.ps
22/05/02  04:16p     600,435 a4.ps
22/05/02  04:16p      94,903 a5.ps
22/05/02  04:16p     180,495 a6.ps
22/05/02  04:16p     505,689 a7.ps
22/05/02  04:16p     272,334 a8.ps
22/05/02  04:16p     517,851 a9.pdf
09/01/02  04:05p      78,117 aaai98.pdf
09/01/02  03:59p      36,982 aaai99.pdf
09/01/02  03:58p     379,794 aaaiss.ps
05/07/02  05:53a     194,413 AB.Alternatives.ps
03/08/98  10:57a     194,413 AB.Alternatives_1.ps
11/08/01  12:33p     539,264 AB.Bootstrap.Learning.pdf
11/08/98  11:47a     105,725 AB.Bootstrap.Learning.ps
31/12/01  06:02p      58,972 AB.New.Advances.pdf
04/11/97  11:26a      94,908 AB.New.Advances.ps
10/09/02  08:37p     505,689 abc.ps
05/07/02  05:53a     505,689 abconspiracy search.ps
10/08/98  01:21p     881,483 Abstract.Search.ps
05/07/02  05:54a     295,823 ACM.ps
17/05/02  11:22a     935,241 Adaptive null move pruning.pdf
17/06/02  12:43p   1,255,071 advances.ps
17/05/02  11:22a      91,766 AEL pruning.pdf
31/12/01  06:26p     389,802 ai as sport.pdf
09/01/02  03:57p      39,259 ai98.poker.htm
25/07/03  04:49p   1,053,852 aij-final.pdf
05/06/01  01:12a     282,953 aij-final.ps
16/06/03  06:56p      21,474 AIMAG93.pdf
05/07/02  05:54a     571,801 AITR-1424.ps
31/12/01  06:02p     257,386 Algorithm.Better.AB.pdf
06/06/97  02:57p     426,785 Algorithm.Better.AB.ps
31/12/01  06:01p      81,621 Algorithm.Faster.pdf
06/06/97  02:48p     109,738 Algorithm.Faster.ps
16/06/03  06:59p      74,006 alphaBeta.pdf
10/05/02  04:19p      96,048 an-algorithm-faster-than.pdf
31/12/01  05:58p     141,309 Analysis of Transposition Tables.pdf
14/06/96  08:50a     336,998 APHID.Search.ps
31/12/01  06:03p   1,090,200 aphidacc.pdf
05/07/02  05:54a     652,474 Appendix.ps
27/08/94  03:30a   3,297,433 Approx.Admissable.Heuristics.ps
18/06/01  06:33p   1,366,144 Are there pratical alternatives to alpha beta
search.pdf
04/06/01  10:25p     721,234 a_chess_endgame_application.ps
31/12/01  06:04p     285,441 B-Star Probability Based Search.pdf
05/07/02  05:55a     698,013 B.Search.ps
13/06/98  12:39a     698,013 B.Search_1.ps
05/07/02  05:56a     241,209 Back.Propagation.ps
27/05/98  02:39p     241,209 Back.Propagation_1.ps
25/07/03  04:51p     983,901 bayes-learning.ps
31/12/01  06:07p     214,517 Best-First Fixed-Depth Minimax Algorithms.pdf
10/05/02  04:18p      76,495 best-first-and-depth.pdf
16/04/98  10:49a     283,182 BestFirst.Algorithms.ps
16/04/98  02:02p      84,816 BestFirst.in.Practice.2.ps
06/06/97  02:51p     180,489 BestFirst.in.Practice.ps
05/06/01  01:12a     180,495 bfmms.ps
16/06/03  06:57p      39,434 BFSearch.pdf
02/04/01  04:14p     131,764 BFSearch.ps
22/05/02  04:04p     648,256 biblio.ps
10/08/98  10:48p     648,256 BIBLIOGR.PS
05/07/02  05:56a     648,256 Bibliography.ps
05/07/02  05:57a     105,725 bootstrap learning.ps
02/06/03  02:43p   1,679,254 breuker-thesis.pdf
10/05/02  04:25p     613,888 brockington.doc
31/12/01  06:05p      97,364 BruteForce.ReExamination.pdf
06/06/97  02:49p     131,764 BruteForce.ReExamination.ps
17/06/02  12:36p     698,013 BStar.ps
26/05/98  06:01p     324,653 CCNS.parallel.ps
26/05/98  06:00p     309,799 CCNS.PS
26/05/98  06:00p     309,799 CCNS_1.ps
11/06/02  09:48p     270,653 cec2001chess.pdf
11/04/02  03:56p   1,568,047 cernlib.ps
20/02/02  01:12a   1,839,257 cg.ps
31/12/01  06:37p      36,490 ch.pdf
10/08/98  10:31p     672,603 CH1.PS
10/08/98  10:34p   1,055,169 CH2.PS
10/08/98  10:35p     490,060 CH3.PS
10/08/98  10:39p     442,223 CH4.PS
10/08/98  10:40p     523,195 CH5.PS
10/08/98  10:41p     408,350 CH6.PS
22/05/02  04:03p     672,603 chap1.ps
22/05/02  04:03p   1,055,169 chap2.ps
22/05/02  04:03p     490,060 chap3.ps
22/05/02  04:03p     442,223 chap4.ps
22/05/02  04:03p     523,195 chap5.ps
22/05/02  04:04p     408,350 chap6.ps
05/07/02  05:56a     672,603 Chapter1.ps
05/07/02  05:57a   1,055,169 Chapter2.ps
05/07/02  05:57a     490,060 Chapter3.ps
05/07/02  05:58a     442,223 Chapter4.ps
05/07/02  06:00a     523,195 Chapter5.ps
05/07/02  06:05a     408,350 Chapter6.ps
13/01/95  06:34p      51,117 Checkers.Preview.ps
08/09/03  01:01p     347,722 Chess-lar.pdf
02/04/01  04:15p     113,679 chess-ws.ps
13/04/01  05:59p     159,744 chess.exe
15/06/01  08:12p      81,258 Chess.Game.pdf
06/06/97  02:45p      66,873 Chess.Game.ps
16/06/03  06:57p      36,490 CHESS.pdf
01/08/01  02:28p      45,878 CHESS.SAV
02/04/01  04:41p      31,102 Chess2.pdf
16/06/03  06:59p     162,580 chessEsearch.pdf
12/09/03  12:23a     239,873 chessmpc.ps
05/07/02  09:39a      64,189 Chunking for experience.ps
11/08/01  01:38p      71,801 Chunking.Experience.pdf
13/01/95  06:42p      64,189 Chunking.Experience.ps
07/12/97  11:28p     489,659 Cilk.Parallel.ps
05/07/02  10:14a      20,438 Citation.htm
05/07/02  09:52a         830 clean.bat
31/12/01  06:04p   1,380,241 CN.ABC.Search.pdf
06/06/97  03:01p     505,689 CN.ABC.Search.ps
31/12/01  06:05p     159,563 CN.Analysis.pdf
06/06/97  02:50p     283,579 CN.Analysis.ps
06/06/97  02:46p     128,994 CN.Empirical.ps
05/06/97  11:10a   1,746,888 Coevolutionary.Search.ps
29/03/02  11:15a     245,828 Combinatorial Game Theory in Chess Endgames.pdf
31/12/01  06:34p     517,591 Combining pn search with ab search.pdf
26/08/02  01:35p     282,555 Compendium.pdf
02/04/01  01:03p     500,361 computer-chess-algorithms-and.ps
03/04/02  06:08p     162,580 computer-chess-and-search.pdf
22/05/02  04:03p     548,967 connect4.ps
16/06/03  06:56p     628,595 COOK98A.ps
25/10/02  04:16p      42,999 corr5.pdf
02/04/01  04:15p     161,833 Correct_coding_of_an_easy_endgame.ps
16/06/03  06:57p      84,760 CSN.ps
02/04/01  04:15p     619,342 CV.ps
10/08/98  10:47p     619,342 CV2.PS
17/01/97  06:53a     721,234 CWS.Generalizing.ps
16/06/03  06:59p   1,468,092 davidson2001align.ps
04/04/97  03:08p     113,679 DB.Knowledge.Discovery.ps
10/05/02  04:22p     262,765 decoste-aaai97-dbw.ps
10/09/02  08:36p      67,773 DeCoste-ICCA98.rtf
05/06/01  01:17a     144,494 decoste97future.pdf
05/06/01  01:19a     262,765 decoste97future.ps
30/01/02  09:20p     336,258 Deep Blue - Murray Campbell(1843).pdf
05/04/02  11:35p     874,370 Derivative Evaluation Function Learning Using
Genetic Operatorspdf.pdf
20/11/02  02:19p     577,024 DesignReview.ppt
16/06/03  06:56p     198,372 DIM.pdf
24/02/02  11:13p     626,142 Diminishing returns for additional search in
chess.pdf
13/12/01  12:39p     186,204 diminishing-returns.ps
03/07/96  06:46p     186,204 Diminishing.Returns.ps
17/06/01  06:04p   1,414,834 DT.Goes.Deep.pdf
02/04/01  04:15p     317,019 DT.Goes.Deep.ps
28/12/98  03:14p     317,019 DT.Goes.Deep_1.ps
18/06/01  06:47p   1,009,074 DT.How.Plays.Chess.pdf
02/04/01  04:15p     237,336 DT.How.Plays.Chess.ps
03/12/98  06:37p     237,336 DT.How.Plays.Chess_1.ps
25/07/03  04:54p   1,319,039 dt.ps
18/02/03  11:57a      62,240 dts.pdf
04/09/02  01:14p      72,106 dts.txt
02/04/01  04:15p     239,211 dt_play.ps
12/04/01  11:01a     243,594 edb_index.ps
18/06/01  06:54p   1,001,016 Efficient.iNode.Recognition.pdf
02/04/01  04:15p     228,770 Efficient.iNode.Recognition.ps
03/12/98  06:45p     228,770 Efficient.iNode.Recognition_1.ps
02/04/01  04:15p      84,387 efficient_neural_net_a-b_evaluators.ps
18/12/01  08:09p     245,828 elkies.pdf
31/12/01  06:36p     162,580 ENCYCLOPEDIA OF ARTIFICIAL INTELLIGENCE-Computer
chess.pdf
05/04/02  01:09a     269,054 Enhanced Iterative deeping.pdf
17/06/01  05:28p   1,461,680 Enhanced.ID.pdf
02/04/01  04:16p     404,558 Enhanced.ID.ps
30/05/97  12:19p     404,558 Enhanced.ID_1.ps
02/04/01  04:16p     215,783 Evaluating evaluationfunctions.ps
31/12/01  05:59p   1,842,773 evolve board evaluation function.pdf
07/05/96  12:22p     605,420 Exhaustive.Search.ps
16/06/03  06:57p      31,940 EXPCS.ps
13/06/98  12:31a     361,093 Experience.Adaptive.Search.ps
13/06/98  12:25a     421,549 Experience.Creativity.ps
17/05/02  11:20a   1,510,768 Experimental evaluation in computer science.pdf
05/04/02  09:17p     615,081 Experiments With NegaC-star.pdf
18/06/01  07:01p     806,725 Extended.Futility.Pruning.pdf
02/04/01  04:16p     220,187 Extended.Futility.Pruning.ps
08/01/99  08:51p     220,187 Extended.Futility.Pruning_1.ps
17/06/02  12:42p     221,214 ext_fut.ps
17/06/02  11:17a     327,281 Falgo.ps
20/11/02  02:28p   1,103,360 FinalPresentation.ppt
09/04/02  02:50p     251,848 focs.ps
21/01/03  03:14p     636,657 focspdf.pdf
16/05/01  04:16p       2,532 foo.txt
03/12/01  12:07p     577,021 Forward.Pruning.Analysis.pdf
02/04/01  04:16p     174,082 Forward.Pruning.Analysis.ps
10/08/98  01:07p     174,082 Forward.Pruning.Analysis_1.ps
17/06/02  11:02a     239,950 frame.ps
17/11/98  02:43a     284,899 Fuzzy Numbers in Search to Express Uncertainty.pdf
03/08/98  10:57a     267,554 Fuzzy.Gosler.ps
03/08/98  10:53a     196,605 Fuzzy.Yokohama.ps
13/06/98  12:51a     193,122 Game.Learning.Competitive.ps
14/05/02  09:06p      92,961 games.ps
19/09/03  09:35p     763,128 gecco02.ps
18/06/01  06:42p   2,014,536 Generalising closed world specialisation-a chess
endgame example.pdf
17/05/02  11:21a   1,803,095 General_gameplaying_and_reenforcement_learning.pdf
02/04/01  04:16p     283,967 General_gameplaying_and_reenforcement_learning.ps
02/04/01  04:16p     445,441 genetic programming to evolve.ps
27/05/98  02:43p     303,006 GHI.Problem.ps
13/10/01  03:27p   1,071,553 glem.pdf
16/06/03  06:57p     236,808 GO.pdf
20/06/01  12:13p      55,104 Graph.Properties.pdf
16/04/98  11:07a      88,074 Graph.Properties.ps
11/09/03  08:52p     340,480 greg-parker-THESIS.doc
02/04/01  04:16p      26,218 guide.ps
22/06/94  03:40p      26,218 GUIDE2.PS
17/03/03  12:04p      22,892 haifa.pdf
25/07/03  05:39p       7,589 heinz.bak
25/07/03  06:49p       8,695 heinz.c
25/07/03  05:39p       8,848 heinz.c.bak
25/07/03  05:05p     568,273 heinz.txt
31/12/01  05:52p     113,767 HH and a_b enhancements.pdf
02/04/01  04:16p     117,010 History.Heuristic.ps
06/06/97  02:48p     117,010 History.Heuristic_1.ps
21/01/03  03:17p     262,869 hpca.ps
09/04/02  02:50p     262,869 hpca0.ps
25/07/03  04:54p   4,231,014 hwloidl.ps
02/04/01  04:16p     145,680 HYATT.ps
07/11/01  03:50p     560,435 ICCA-98_equiv.pdf
04/09/02  10:46a   3,223,191 icca1.png
04/09/02  11:01a   3,483,411 icca10.png
04/09/02  11:01a   3,157,223 icca11.png
04/09/02  11:08a     128,178 icca12.png
04/09/02  11:09a   3,600,437 icca13.png
04/09/02  11:09a   3,029,676 icca14.png
04/09/02  11:15a     945,290 icca15.png
04/09/02  11:15a     854,433 icca16.png
04/09/02  11:15a      91,754 icca17.png
04/09/02  10:47a   3,566,730 icca2.png
04/09/02  10:47a   3,691,895 icca3.png
04/09/02  10:48a   3,243,804 icca4.png
04/09/02  10:48a   3,522,038 icca5.png
04/09/02  10:50a   3,615,468 icca6.png
04/09/02  10:50a   3,955,687 icca7.png
04/09/02  10:52a   3,600,409 icca8.png
04/09/02  10:52a   3,755,587 icca9.png
06/09/02  07:09p     211,079 ICGApaper.pdf
02/04/01  04:16p     238,662 icgawww.ps
09/01/02  04:00p      40,530 icml.pdf
16/06/03  06:59p      58,065 id-analysis.pdf
02/04/01  04:16p     180,495 ijcai.ps
11/08/98  11:16a     165,446 Imperfect.Info.Games.Planning.ps
11/09/03  09:27p     597,904 improve.ps
02/04/01  04:16p     449,796 Incorporating_opponent_models.ps
10/08/98  10:49p     629,877 IND.PS
10/12/02  06:43p      26,034 index.htm
02/04/01  04:16p     629,877 Index.ps
04/03/02  12:25p      99,663 Information-Theoretic Advisors in Invisible
Chess.pdf
03/12/01  12:10p     508,987 Information_in_transpositiontables.pdf
02/04/01  04:16p     197,674 Information_in_transpositiontables.ps
20/11/02  02:27p     193,024 InterimPresentation.ppt
02/04/01  04:16p     272,334 inuzuka.ps
02/04/01  04:16p      77,007 IPCCC97.ps
16/06/03  06:59p     269,054 iterativeDeep.pdf
25/01/02  03:05p     610,210 ITS.Eficient limited memory heuristic.pdf
02/04/01  04:17p     180,845 ITS.Eficient limited memory heuristic.ps
11/08/98  11:12a     180,845 ITS.Search.ps
02/04/01  04:17p     440,174 jair99.ps
13/04/01  05:45p      28,999 kenny.cc
13/05/02  04:11p      78,994 kn97.ps
02/04/01  04:17p     185,811 KnightCap.ps
04/04/97  03:08p     113,679 Knowledge.Discovery.ps
02/04/01  04:17p     113,679 Knowledge_discovery_in_chess_databases.ps
02/04/01  04:17p     146,093 learn.ps
05/04/02  01:08a     249,477 Learning Search Control in Adversary Games.pdf
31/07/02  04:16p     955,358 LearningUsingNeuralNets-R-C-Thesis.pdf
19/02/02  11:45a   1,117,680 Learning_to_play_chess_selectively.pdf
02/04/01  04:17p     365,423 Learning_to_play_chess_selectively.ps
16/06/03  06:59p      10,045 lecture05.pdf
16/06/03  06:58p     431,950 Lecture_8.pdf
03/12/01  12:14p     789,253 legality of positions.pdf
05/07/02  09:42a     221,300 legality of positions.ps
02/04/01  04:17p   1,952,977 Logical.Exceptions.in.Chess.ps
16/09/94  09:10a   1,952,977 Logical.Exceptions.in.Chess_1.ps
02/04/01  04:17p     503,212 lpcr9403.ps
12/04/02  08:07p   1,558,122 m.ps
11/08/98  11:38a     449,796 M.Star.Opponent.Model.ps
06/09/02  09:42p     493,946 M801_R4401166_J_COGLEY_dissertation.pdf
29/03/02  12:49p   1,140,278 Machine learning in Computer chess-the next
generation.pdf
24/05/98  10:07p     184,304 Machine.Learning.ps
13/04/01  05:45p         155 Makefile.txt
19/08/02  04:13p     741,507 marcelk-thesis.pdf
27/05/98  02:10p     214,179 Mate.38.ps
12/04/02  08:00p   1,558,122 mathcomp.ps
20/11/02  02:15p   1,259,570 MBThesis.pdf
11/08/98  11:04a     318,709 Merging.Plans.ps
11/11/02  01:57p      14,336 minimax_cap_data.doc
16/06/03  06:58p   1,585,152 MSRI2000.pdf
19/09/03  09:38p     218,819 mtdf.pdf
10/06/02  02:14p     447,791 mthesis.pdf
16/06/03  07:49p      48,716 Mul98.rar
23/08/02  08:38p     460,150 Mul98.txt
05/04/02  01:08a     248,490 Multi-Cut Pruning in Game-Tree Search.pdf
16/06/03  06:59p     248,490 multiAlphaBeta.pdf
29/03/02  11:18a     527,216 Multilinear Algebra and chess endgames.pdf
23/04/02  11:42a     228,734 n.ps
04/11/97  11:36a     160,215 Nearly.Optimal.ps
05/07/02  09:42a     204,081 negac.ps
05/06/01  02:33p       9,636 negascout.txt
31/12/01  06:17p     277,524 Neural ab evaluators.pdf
31/12/01  06:25p     141,520 New.Paradigm.pdf
06/06/97  02:54p     261,156 New.Paradigm.ps
13/04/01  12:00a     187,760 new_exp.ps
12/04/01  11:01a   1,092,124 NHH_ICGA.ps
02/04/01  04:17p     184,304 oefai-tr-96-11.ps
02/04/01  04:17p     147,558 oefai-tr-97-33.ps
16/06/03  06:58p      55,808 OLYMPIAD.pdf
02/04/01  04:17p     299,738 openingbook_learning.ps
16/06/03  07:34p     110,080 osquip.doc
10/05/02  04:26p      37,297 Othello-Alpha-Beta Research.htm
08/09/03  01:01p     207,396 overview.doc
02/04/01  05:26p       3,643 p.c
05/07/02  09:57a   1,621,299 p100-kopec.pdf
05/07/02  10:24a     882,012 p103-slagle.pdf
05/07/02  10:15a     238,569 p1050-karp.pdf
05/07/02  10:10a     216,920 p108-agarwal.pdf
05/07/02  09:58a     651,365 p1225-newborn.pdf
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31/12/01  06:37p     531,982 probcut.pdf
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31/12/01  06:02p     839,751 proof number search in chess.pdf
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02/04/01  04:31p       2,964 PseudoCode.c
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13/06/98  12:30a     283,967 R.Learning.General.ps
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13/04/01  05:45p       2,515 README.txt
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21/11/01  01:12p      48,060 shannon.txt
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31/12/01  06:29p     173,088 SSS.equals.AB.plus.TT.pdf
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02/10/03  09:21p           0 t
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25/07/03  05:45p      28,394 The ChessBrain Project.htm
24/02/02  11:19p     145,665 The StarTech Massively Parallel Chess Program.pdf
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11/06/02  09:25p   4,443,195 TR1997-748.ps
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31/12/01  06:00p     533,538 Transtab.pdf
05/04/02  08:54p     759,653 Trasposition Table Driven Scheduling for
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27/05/98  02:15p     141,016 TT.TwoLevel.Tables.ps
02/04/01  04:21p      60,741 tuning evalutionfunctions for search.ps
31/12/01  05:57p     222,945 Tuning.Eval.f.pdf
13/06/98  12:40a      60,741 Tuning.Eval.f.ps
24/07/03  03:16p       1,557 turing.pgn
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31/12/01  05:58p     601,909 Uncertainty.CutOffs.pdf
03/07/96  06:52p     193,574 Uncertainty.CutOffs.ps
05/04/02  11:23p     691,093 unifying single agent and two player search.pdf
02/04/01  04:14p          13 UP.BAT
29/03/02  12:43p      50,011 Using Experience-Based Learning in Game Playing.pdf
02/04/01  04:21p     128,584 using genetic programming.ps
29/03/02  11:15a     186,265 Using Similar Positions to Search Game Trees.pdf
05/04/02  01:06a      47,764 VARIABLE DEPTH SEARCH.pdf
16/06/03  07:00p      47,764 variableDepthSearch.pdf
17/03/03  12:04p      69,849 vrfd_null.pdf



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