Author: Harald Faber
Date: 11:16:36 10/04/03
Go up one level in this thread
On October 04, 2003 at 13:14:36, Ed Schröder wrote: >On October 04, 2003 at 10:39:24, Harald Faber wrote: > >>On October 04, 2003 at 09:12:01, Ed Schröder wrote: >> >>>On October 04, 2003 at 07:26:13, Harald Faber wrote: >>> >>>>On October 03, 2003 at 12:52:40, Ed Schröder wrote: >>>> >>>>>On October 03, 2003 at 09:02:21, Harald Faber wrote: >>>>> >>>>>>Hi Ed and Lex, >>>>>>haven't heard from you for some days about the time control problem 40/120'+60' >>>>>>for Rebel 12 Win in CP 5.3. >>>>>>In the meantime s.th. new or any suggestions as workaround? >>>>> >>>>>There is no solution without a program change and extended testing so this will >>>>>take some time. >>>>> >>>>>My best, >>>>> >>>>>Ed >>> >>>>I have an idea: >>>>What about 40/120' + 20/30' + 100/30' or s.th. like that? >>>>Can Rebel/CP handle this? >>> >>>CP supports only 2 time controls and so it has been programmed, thus the answer >>>is no. Sorry for the bad news. >>> >>>My best, >>> >>>Ed > > >>I don't understand why this for several years now established time control is >>not implemented in Rebel yet. I don't think this is a minority request and I >>also don't understand why you haven't implemented that time control even when >>you went to championships. Instead you used some workaround like 3min/move >>average or so. Sometimes programmer's decisions look strange for users. > >Harald, you are trying to understand the mind of a chess programmer, there is no >point in doing that, before you know you become as crazy as he is, be careful! I am already JAVA-coder so it is too late now. ;-P >>However, does Rebel at least handle the current FIDE time control which is 90 >>minutes per game plus 30sec bonus for each move IIRC? > >I triple-checked, surprise surprise, there is! > >Take care, >Ed :) You missed my point. There is also 40/120'+60' in CP 5.3 but Rebel cannot handle it and crashes. What about the above mentioned time control?
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