Author: Jaime Benito de Valle Ruiz
Date: 18:08:43 10/07/03
Go up one level in this thread
On October 07, 2003 at 20:19:00, Russell Reagan wrote: >On October 07, 2003 at 19:44:10, Jaime Benito de Valle Ruiz wrote: > >>Why always the same fights between the bitboard and the 0x88 (or similar) >>approaches? > >I don't think anyone is fighting here. > Maybe "fight" was not the right word to use here :) > >>I'm sure you could make use of that 8x8 array to implement non-bitboard >>functions where appropriate and use the bitboard ones where they're more >>convenient, taking advantage of both approaches; I don't know why this has to be >>regarded as a dichotomy! > >Unfortunately many of the advantages of 0x88-like systems cannot be taken >advantage of using a 64-element array. > > >>Anyway, why don't you use your engines to prove yourself right by getting them >>to play better than the others? After all it's that's the aim, isn't it? > >Because board representation has little to do with playing strength among top >engines, and nothing is proven if a bitboard engine beats all others. True. That's my point, actually: Why arguing about the advantages of a particular representation system if that has no evident effect on an engine performance? We probably have the same idea in mind, but we're using different words. Anyway... how's your engine? I'll release a beta version quite soon... and you'll have your chance to criticize me :) Regards, Jaime
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