Author: jefkaan
Date: 02:36:32 10/09/03
Go up one level in this thread
On October 08, 2003 at 06:22:52, Daniel Clausen wrote:
>On October 08, 2003 at 04:02:33, martin fierz wrote:
>>do you really intend to do the same with chess?
>
no not me, it will take more time than one generation.
Although developments are going fast, chess indeed
is much more difficult than 4-in-row (yes i have
also looked at the Velena program which is very fast).
In chess, things are different as you know..
The Ruy Lopez defense now again seems to be rocksolid
in my latest database (which is more accurate than
the CAP/CA7.1 database) but maybe with GiuocoPiano
(with 4.c3) the advantage for white can be preserved
(using later moves d3 and b4; d4 is too sharp).
But to be honest, whether that can lead for a win for
white i dont know; there are lots of arguments to say chess
is a draw. And besides the problem of the incredible amount of
possible moves,(which in theory could be solved by a move
generator,leaving out bad moves, using effective transposition
tables and *huge* memory) some endgame rules (50 move rule)
may make it impossible to solve chess; but i think
that if a company like IBM or some universities would
do a project similar to the scale of DeepBlue years ago,
within a few decades we would know a lot more; and in any
case then opening theory would be improved a lot again :)
So, currently i would say its not impossible to solve chess,
and i still advocate (and use) 1.e4, in line with the 19th
century genius Weaver Adams (white plays and wins), and the
modern GM J.Emms ("attacking with 1.e4); both authors
recommend after 1..e5 2. Bc4! to avoid the Petrov.
The work of Adams was interesting in his time, but
totally inaccurate nowadays (yet its interesting
his idea still has some validity, even one century later).
best regards,
jef
PS yes if someone is studying chess almost daily, rating
should go up, especially if you study tactics; i'm too
lazy for that, so its also a matter of motivation :)
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