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Subject: Re: wish list for CP GUI

Author: Thorsten Czub

Date: 11:57:37 10/09/03

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On October 09, 2003 at 14:31:54, Gerd Isenberg wrote:
>Hi Thorsten,

Hi Gerd

>not so easy, i guess, due to the special "modal" Auto232-mode.
>I had the same problem with Dos-IsiChess and had no better idea, rather than a
>modal dialogbox with some parameter (Master/Slave # of games) and start/cancel
>buttons.

It's mainly about selecting Info-Screens, i mean: how to get
important information.


When i do DOS Autoplay Rebel vs. XYZ i can change everything.

thats the "feature" i do miss in the windows version.



>It's dependend on the program design, whether the enginge "knows" about auto232
>playing and all states. Even if the engine knows, you have to consider
>autoplayer states everywhere in your eventhandler (new game, take back, new
>board, change engine...).

yes.

>Otherwise the modality is required, due to user may confuse engine and/or
>autoplayer by (implicitly) changing vital states. A none destructive change of
>parameters with respect to Auto232 state via context/pupup menues or keyboard,
>requires a second event handler inside a modal message loop.
>
>May be too much work for a probably "outdated" protocol.
>
>Regards,
>Gerd

IMO what works in DOS should also work in WINDOWS.

otherwise windows is not superior to dos and we should go backwards.




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