Author: Thorsten Czub
Date: 11:57:37 10/09/03
Go up one level in this thread
On October 09, 2003 at 14:31:54, Gerd Isenberg wrote: >Hi Thorsten, Hi Gerd >not so easy, i guess, due to the special "modal" Auto232-mode. >I had the same problem with Dos-IsiChess and had no better idea, rather than a >modal dialogbox with some parameter (Master/Slave # of games) and start/cancel >buttons. It's mainly about selecting Info-Screens, i mean: how to get important information. When i do DOS Autoplay Rebel vs. XYZ i can change everything. thats the "feature" i do miss in the windows version. >It's dependend on the program design, whether the enginge "knows" about auto232 >playing and all states. Even if the engine knows, you have to consider >autoplayer states everywhere in your eventhandler (new game, take back, new >board, change engine...). yes. >Otherwise the modality is required, due to user may confuse engine and/or >autoplayer by (implicitly) changing vital states. A none destructive change of >parameters with respect to Auto232 state via context/pupup menues or keyboard, >requires a second event handler inside a modal message loop. > >May be too much work for a probably "outdated" protocol. > >Regards, >Gerd IMO what works in DOS should also work in WINDOWS. otherwise windows is not superior to dos and we should go backwards.
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