Author: Robert Hyatt
Date: 08:51:13 10/14/03
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On October 14, 2003 at 10:58:30, Tord Romstad wrote: >On October 14, 2003 at 10:47:40, Robert Hyatt wrote: > >>One example. How do you tune/limit extensions? It is possible to tune them >>so that they are most efficient at one specific depth. Go deeper and they >>tend to over-extend, go shallower and they tend to under-extend. Yes, you >>should be able to tune it so it does the correct thing for all cases, but >>I don't necessarily believe that I have done that. I am sure I _could_ do >>that, given the time, however. > >Couldn't you just extend differently depending on the iteration number? >Or would that cause too much search instability? > >Tord you can do that. But it takes testing and tuning, which was the point. IE if you mainly use the same hardware for a year or two, as I do, and you mainly look at long time control games, as I do, you tend to lock things in to that search speed and depth. Then you have to adjust again when something changes.
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