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Subject: Re: Experiment #6 - 2nd match finished !

Author: Mikael Bäckman

Date: 15:37:36 10/14/03

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On October 14, 2003 at 13:11:25, Gerhard Sonnabend wrote:

>On October 14, 2003 at 10:38:00, Mikael Bäckman wrote:
>
>>On October 14, 2003 at 07:21:47, James T. Walker wrote:
>>
>>>On October 14, 2003 at 06:46:39, martin fierz wrote:
>>>
>>>>On October 14, 2003 at 06:19:17, Gerhard Sonnabend wrote:
>>>>
>>>>>Hi !
>>>>>
>>>>>The second match is closed.
>>>>>(I only post the short tables here)
>>>>>
>>>>>Could any chessprogram profit from longer/shorter levels ?
>>>>>
>>>>>At the moment i carry out an experiment to find out if there are chessengines
>>>>>which profit from shorter or longer (time)levels more than other engines.
>>>>>Played on a P4-1600 / 64MB HTs / 4-TBs / ponder=off
>>>>>with the "Noomen" (A-H) (=160 games every match) under the ChessBase-Fritz7-GUI.
>>>>>
>>>>>Completed are:
>>>>>Shredder 7.04 vs Junior 8.0.0.2
>>>>>                Total    (+  1/2 -)
>>>>>  5min/game   98.5-61.5  (87-23-50)
>>>>> 10min/game   94.0-66.0  (76-36-48)
>>>>> 30min/game   92.5-67.5  (70-45-45)
>>>>>120min/game   89.5-70.5  (65-49-46)
>>>>>
>>>>>and:
>>>>>
>>>>>Shredder 7.0(CB) vs Fritz 8.0.0.5
>>>>>                Total    (+  1/2 -)
>>>>>  5min/game   63.0-97.0  (40-46-74)
>>>>> 10min/game   68.0-92.0  (49-38-73)
>>>>> 30min/game   72.5-87.5  (47-51-62)
>>>>>120min/game   68.5-91.5  (43-51-66)
>>>>>
>>>>>The current matches is (after 120 games per Level):
>>>>>Chess Tiger 15.0(CB) "Normal" vs Beta-WIN-Rebel 12 (style=Test12a)
>>>>>                Total    (+  1/2 -)
>>>>>  5min/game   83.0-37.0  (68-30-22)
>>>>> 10min/game   80.0-40.0  (63-34-23)
>>>>> 30min/game   68.5-51.5  (48-41-31)
>>>>>120min/game   65.5-54.5  (41-49-30)
>>>>>(Played on a Cel. 1.8GHz / 128MB HTs / ...the rest look above)
>>>>>
>>>>>The details and the games can be found on:
>>>>>www.pcschach.de
>>>>>
>>>>>Best G.S.
>>>>
>>>>nice tests! shredder vs junior and CT15 vs rebel 12 beta at least show trends of
>>>>favoring one program at short and another program at long time control.
>>>>
>>>>this seems quite natural to me. if one program has better move ordering than
>>>>another it will do better at longer time controls, since better MO is an
>>>>exponential gain. i have seen this behavior in my checkers program in matches
>>>>against another program - mine does better at longer time controls. and, since i
>>>>know the other programmer well, i also know that i spend a lot more time on move
>>>>ordering. so i'm not really surprised about my checkers result. i'm more
>>>>surprised that some people don't want to believe that this effect exists :-)
>>>>
>>>>cheers
>>>>  martin
>>>
>>>So what would happen if you took Shredder vs Junior & CT15 vs Rebel 12 beta and
>>>played them at G/120 minutes on a 286-12Mhz cpu ??
>>
>>
>>I guess the results would be similar to the 5min/game listed above.
>>
>>/Mikael
>
>Hi Mikael !
>
>I'dont think so. Playing 5m/g it can happen all what you think about or not.
>Playing games with 5 or 10m/g is nonsense. I've seen games on this level where
>one engine has had +7.00 or more and less moves later this engine lost the game
>(not on time) !!!
>The MHz of the CPU isn't important. With longer time control i've never
>seen such unusual behavior.
>I think that the result on "this" 286-12MHz and 120m/g would bring
>the same result as my match on the P4 on this level !
>
>Best G.S.




Hi Gerhard!

The time ratio between 120m/g and 5m/g is 24.

If cpu mhz would be the only thing which affects NPS (and depth), a CPU with 75
Mhz (1800/24) would play a 120m/g precisely the way a 1800Mhz cpu plays a 5m/g.

The reason you have seen losses from +7 scores is because the engine did not
calculate deep enough. An engine on a slow CPU would not see deep enough even
with 120m/g.

Mhz matters,
Mikael





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