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Subject: Re: More Blitz vs long time controls

Author: Dann Corbit

Date: 15:32:19 10/16/03

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On October 16, 2003 at 17:04:01, Charles Roberson wrote:

>
>   I've run numerous tests with several versions of NoonianChess vs 8 sparring
>   partners at G/10 and G/90. Below I show tables summarizing the results.
>
><pre>
>   NoonianChess version   Time Control   Score    Total Games  Percent won
>    3.4.20030118            G/90           8          28           28.57%
>    3.4.20030118            G/10          17          32           53.12%
>
>    3.6e2                   G/90          14          42           33.33%
>    3.6g                    G/90           7          42           16.67%
>
>    3.6e2                   G/10          19.5        32           60.94%
>    3.6g                    G/10          11.5        32           35.94%
>
>    3.5                     G/90          11.5        28           41.07%
>    3.5                     G/10          13          32           40.63%
>
></pre>
>
>     The machines for G/90 were AMD 1.3Ghz while the machines for G/10 were
>   AMD 1.6 GHz. The 8 sparring partners were consistent across all runs. Also,
>   they were 8 different winboard engines that I picked up off the net instead
>   of different versions of NoonianChess.
>
>     While version 3.5 did perform consistently. The other versions did not.
>    Also, we see that 3.6e2 and 3.6g both performed worse at G/90 than G/10.
>
>     I think this shows that some programs (atleast 1) doesn't perform similarly
>at disparate time controls. Why is this so? Maybe those that claim there is no
>difference across time controls could say.
>
>   Personally, I think the problem is in my use of extensions.
>
>    So, what say you Christophe??

Here is my opinion:
At fast time controls, microoptimization is important.  Little tweaky things
like unfolding loops and what-not.

However, at long time controls, the fundamental algorithm driving the program
will dominate.

Something I would investigate for those programs is to see what the branching
factor is for each one of them with a couple dozen positions.  Experiment from 5
to 11 ply or so to get a good measure.

I suspect that the one that held its own has a branching factor similar to that
of its opponents, and the ones that fell off had a worse branching factor.



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