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Subject: Re: NullMove

Author: adam ruiz

Date: 21:36:33 10/18/03

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On October 18, 2003 at 20:16:46, Robert Hyatt wrote:

>On October 18, 2003 at 19:40:11, adam ruiz wrote:
>
>>
>> I was reading about nullmove and i think i understand the idea ( i am not sure
>>how it should be code) and i have a question (for now), it is possible to use
>>the concept in this way?: i play my first move, now my opponent do nothing so
>>it´s my turn again and i play (i play - null - i play) if the position is bad
>>for me then i cut this node (i think it should be: score <= alpha). Is that
>>right?!
>>
>> Thanks
>
>
>Close.  If at ply=2 you play a null move and you fail high (score >= beta)
>then your position is so good there is no need to search a real move since
>that should make the score even better for you than "passing".

 But i am not looking for good positions for me.. ( i think this is the way
normal nullmove works, i pass and then if my oppenent even playing two times in
a row can't hurt me then my position is really good) but the opposite, my
oppenent is the one who pass, he let me play tow times in a row, so if a can't
hurt him, his position is really good.. in that sense i need to see it like: if
score <= alpha ? right?... (not if score >= beta because my oppenent is playing
nullmoves not me)..



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