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Subject: Deep Sjeng 1.5(Colle): new proposal

Author: Telmo Escobar

Date: 22:25:14 10/19/03

Go up one level in this thread


 After losing three games in a row against Comet B62, I made some modifications
in the "Colle" personality. Then it won a game, so I decided it was time to test
the personality against another engine:

[Event "Computer chess game"]
[Site "Athlon-1200"]
[Date "2003.10.20"]
[Round "-"]
[White "Deep Sjeng 1.5(Colle)"]
[Black "Crafty1714n"]
[Result "1-0"]
[TimeControl "300"]

1. d4 d5 2. c4 c6 3. Nf3 Nf6 4. Nc3 e6 5. e3 Nbd7 6. Bd3 dxc4 7. Bxc4 b5 8.
Bd3 Bb7 9. O-O a6 10. e4 c5 11. d5 c4 12. dxe6 cxd3 13. exd7+ Qxd7 14. Re1
Be7 15. e5 Nd5 16. Qxd3 Nxc3 17. Qxc3 O-O 18. Bg5 Rac8 19. Qe3 Bc5 20. Qf4
h6 21. Rad1 Qc6 22. Bf6 gxf6 23. exf6 Kh7 24. Qf5+ Kh8 25. Rd7 Ba8 26. Qf4
Kh7 27. Qf5+ Kh8 28. h3 Bd6 29. Rxd6 Qxd6 30. Ng5 Be4 31. Nxe4 Qd3 32. Qh5
Kh7 33. g4 Rg8 34. Qxf7+ Kh8 35. Qh5 Rc7 36. f7 Rxf7 37. Qxf7 Qxh3 38. Qf6+
Rg7 39. Qd8+ Rg8 40. Qd4+ Rg7 41. Nf6 Qxg4+ 42. Nxg4 Kg8 43. Re6 Rb7 44.
Nxh6+ Kh7 45. Qd3+ Kg7
1-0

 Satisfactory: the game was won by means of a vicious attack, but without any
antipositional move.

 My current Colle.per file:

extra tactics=true           # true, false
limit extensions=false       # true, false
nullmove=aggressive          # disabled, aggressive, conservative, mixed,
dynamic
tactical search=always       # never, sometimes, always
selectivity=2                # 0 <--> 4
forward pruning=true         # true, false
futility pruning=true        # true, false
singular extensions=true     # true, false
lazy evaluation=true         # true, false
style=offensive              # balanced, offensive, defensive
strength=100                 # 100 = strongest, 0=weakest
maximum depth=60             # 60 = max, 2=min, lower = weaker
pawnstructure=85            # 0 <--> 400
passed pawns=100             # 0 <--> 400
kingsafety=200               # 0 <--> 400
piece placement=150          # 0 <--> 400
pawn=100                     # 0 <--> 400
knight=110                   # 0 <--> 400
bishop=110                   # 0 <--> 400
rook=100                     # 0 <--> 400
queen=130                    # 0 <--> 400
mobility=200                 # 0 <--> 400
bishop pair=150              # 0 <--> 400
attraction=250               # 0 <--> 400, 'attracts' attacking pieces to king





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