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Subject: the usual linux versus windows discussions.

Author: Vincent Diepeveen

Date: 16:42:59 10/23/03

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On October 23, 2003 at 05:55:12, Daniel Clausen wrote:

i've tested so many toolkits and environments and really
very *little* even *works* both in linux and windows.

when something works great for linux and also works for windows, then usually
that allows, to say very kindly, at most year 80s software to be produced for
windows.

This where we live 2003. You can't sell something years 80 now. Not even to a
big bank organisation who works currently years 70...

then possible sales under linux.

Yes linux is great, but selling something under it????

It's simply NAIVE to guess that porting an application to *nix will sell some.
All what happens is that your helpdesk will get flooded for 99% by questions
about linux and how to install it and why it doesn't work and what they have to
type.

Even experienced linux users when i ship them a default diep version, they
simply do *not* get diep to work without extensive instructions.

The same users *do* get diep to work under windows.

Why?

Because everything runs there simply.

coming weekend i plan to play diep under linux at the dutch open championship,
but saying that linux is a commercial succes. No way. It's for nerds and very
experienced users only at the moment.

That's very sad.

All my hope is pointed towards the Japanese/chinese/korean government who are
creating a new OS that should go compete against microsoft.

Linux has come a long end, but to get commercially interesting to use for mass
market products, it has a LONG way to go.

At the moment it's only cool for companies who have system administrators and
who want to save out for simple database stuff and online stuff a lot of money
by using a linux platform + MySQL, to give a popular example.

>On October 23, 2003 at 05:31:26, José de Jesús García Ruvalcaba wrote:
>
>>In a programming course (several years ago) we had to write the final project
>>for two different plattforms (in my case an old HP9000 and a PC under FreeBSD),
>>and the source code had to be identical, no changes allowed. I agree that it is
>>not really difficult, only some discipline is needed.
>
>It really depends on the program.
>
>The GUI-part is easily platform-dependent. (like Arena, xboard, winboard etc)
>There are toolkits around, which are available for multiple platforms, but most
>aren't.
>
>The engine itself could easily be platform-independent, except for a small part.
>(like multi-threading etc) Of course, as soon as you write something in Asm it
>looks different, but if it's just a tiny part, that's easy to port too.
>
>Sargon



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